Can you port OTA maps?
Moderator: Moderators
Can you port OTA maps?
Is there a way I can port maps or do I have to just recreate them?
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Can you port OTA maps?
OTA heightmaps are 20 kinds of screwed up. Moreover, OTA maps never had any real height to them. It was all an optical illusion. To make matters worse, many of the heightmap tiles are not at the same base height. Didn't matter in OTA, because the height variances are extremely slight so it was unnoticeable. In spring = big problem. These are issues that you will struggle with.
Moreover, because of the above facts, the texture will not fit the heightmap perfectly (or maybe not well at all).
What OTA map are you thinking of? Maybe you could get someone here to remake it (maybe it's already been remade).
Moreover, because of the above facts, the texture will not fit the heightmap perfectly (or maybe not well at all).
What OTA map are you thinking of? Maybe you could get someone here to remake it (maybe it's already been remade).
Re: Can you port OTA maps?
It is fairly easy to export heightmap and texture of a TA map then import them in Spring's mapconv, but the result is terribly ugly.
If you want a decent looking port, the best is to gather concept and layout ideas from your memories of TA maps and recreate them from scratch.
If you want a decent looking port, the best is to gather concept and layout ideas from your memories of TA maps and recreate them from scratch.
Re: Can you port OTA maps?
Ah,makes sense,I wanted to do some of my maps.
Re: Can you port OTA maps?
FWIW, TA3D can load OTA maps directly, so you can judge how they would look compared to Spring's offerings.
Re: Can you port OTA maps?
Yes but no, TA maps look much prettier in TA3D than they would in Spring.Kloot wrote:FWIW, TA3D can load OTA maps directly, so you can judge how they would look compared to Spring's offerings.
I think TA3D does some magic with the texture, stretching and squashing it on cliffs, to make it fit better the heightmap.
Re: Can you port OTA maps?
Could someone do a map for me?
Re: Can you port OTA maps?
Which map do you have in mind?
I did a spring version of Anteer Strait and Center Command, and I am also working on one of John's Pond.
You can have a look at them and critisise the end result. Especially the sharp contrasts and vivid colours look quite blunted when doing with Carrara™.
I did a spring version of Anteer Strait and Center Command, and I am also working on one of John's Pond.
You can have a look at them and critisise the end result. Especially the sharp contrasts and vivid colours look quite blunted when doing with Carrara™.
Re: Can you port OTA maps?
serge you should check out springmapedit; if you've access to that and an image editor you can quickly and effectively recreate these maps yourself (and as a mapper, you'll probably be thankful in hindsight for learning the tools)
in any case, cool designs
in any case, cool designs
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Can you port OTA maps?
Serge884 wrote:One of these two (probably the first one)
http://www.mediafire.com/?cysem5pcy5l8y1z | http://i98.photobucket.com/albums/l280/ ... ervoir.jpg
http://www.mediafire.com/?z93p52n9lgnm821 | http://i98.photobucket.com/albums/l280/ ... yCreek.jpg
http://springfiles.com/spring/spring-ma ... aggy-creek
Re: Can you port OTA maps?
Nice, I think I've played this map before in ota. Didn't know we had it in spring. Or do we? is it only playable in Evo-rts?
Re: Can you port OTA maps?
Jools wrote:Nice, I think I've played this map before in ota. Didn't know we had it in spring. Or do we? is it only playable in Evo-rts?
I thought my official map pack release for OTA was packed wrong and didn't work lol
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Can you port OTA maps?
Serge, I redrew the heightmap.
http://www.imagebam.com/image/aae139177302132
http://www.imagebam.com/image/957cf4177302134
I have never seen craggy creek before seeing your screenshot. That's also the basis of what I used to draw the heightmap.
http://www.imagebam.com/image/aae139177302132
http://www.imagebam.com/image/957cf4177302134
I have never seen craggy creek before seeing your screenshot. That's also the basis of what I used to draw the heightmap.
Jools wrote:Nice, I think I've played this map before in ota. Didn't know we had it in spring. Or do we? is it only playable in Evo-rts?
Emphasis on theDESCRIPTION
Remake of an old OTA map. Requires spring features. Can be played in any spring game.
Spring features is linked on the download page. Put in mods folder, enjoy map.Requires spring features.