Can you port OTA maps?

Can you port OTA maps?

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Serge884
Posts: 13
Joined: 21 Dec 2011, 22:51

Can you port OTA maps?

Post by Serge884 »

Is there a way I can port maps or do I have to just recreate them?
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Can you port OTA maps?

Post by Forboding Angel »

OTA heightmaps are 20 kinds of screwed up. Moreover, OTA maps never had any real height to them. It was all an optical illusion. To make matters worse, many of the heightmap tiles are not at the same base height. Didn't matter in OTA, because the height variances are extremely slight so it was unnoticeable. In spring = big problem. These are issues that you will struggle with.

Moreover, because of the above facts, the texture will not fit the heightmap perfectly (or maybe not well at all).

What OTA map are you thinking of? Maybe you could get someone here to remake it (maybe it's already been remade).
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Can you port OTA maps?

Post by zwzsg »

It is fairly easy to export heightmap and texture of a TA map then import them in Spring's mapconv, but the result is terribly ugly.

If you want a decent looking port, the best is to gather concept and layout ideas from your memories of TA maps and recreate them from scratch.
Serge884
Posts: 13
Joined: 21 Dec 2011, 22:51

Re: Can you port OTA maps?

Post by Serge884 »

Ah,makes sense,I wanted to do some of my maps.
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Re: Can you port OTA maps?

Post by Kloot »

FWIW, TA3D can load OTA maps directly, so you can judge how they would look compared to Spring's offerings.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Can you port OTA maps?

Post by smoth »

Image
:) one of my old maps.
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: Can you port OTA maps?

Post by zwzsg »

Kloot wrote:FWIW, TA3D can load OTA maps directly, so you can judge how they would look compared to Spring's offerings.
Yes but no, TA maps look much prettier in TA3D than they would in Spring.

I think TA3D does some magic with the texture, stretching and squashing it on cliffs, to make it fit better the heightmap.
Serge884
Posts: 13
Joined: 21 Dec 2011, 22:51

Re: Can you port OTA maps?

Post by Serge884 »

Could someone do a map for me?
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: Can you port OTA maps?

Post by Jools »

Which map do you have in mind?

I did a spring version of Anteer Strait and Center Command, and I am also working on one of John's Pond.

You can have a look at them and critisise the end result. Especially the sharp contrasts and vivid colours look quite blunted when doing with Carrara™.
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Can you port OTA maps?

Post by KaiserJ »

serge you should check out springmapedit; if you've access to that and an image editor you can quickly and effectively recreate these maps yourself (and as a mapper, you'll probably be thankful in hindsight for learning the tools)

in any case, cool designs
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: Can you port OTA maps?

Post by Jools »

Nice, I think I've played this map before in ota. Didn't know we had it in spring. Or do we? is it only playable in Evo-rts?
Serge884
Posts: 13
Joined: 21 Dec 2011, 22:51

Re: Can you port OTA maps?

Post by Serge884 »

Jools wrote:Nice, I think I've played this map before in ota. Didn't know we had it in spring. Or do we? is it only playable in Evo-rts?

I thought my official map pack release for OTA was packed wrong and didn't work lol
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Can you port OTA maps?

Post by Forboding Angel »

Serge, I redrew the heightmap.

http://www.imagebam.com/image/aae139177302132

http://www.imagebam.com/image/957cf4177302134

I have never seen craggy creek before seeing your screenshot. That's also the basis of what I used to draw the heightmap.
Jools wrote:Nice, I think I've played this map before in ota. Didn't know we had it in spring. Or do we? is it only playable in Evo-rts?
DESCRIPTION

Remake of an old OTA map. Requires spring features. Can be played in any spring game.
Emphasis on the
Requires spring features.
Spring features is linked on the download page. Put in mods folder, enjoy map.
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