Request: New startup sequence
Moderator: Moderators
Request: New startup sequence
Currently the countdown gives everyone 3 seconds to get ready, and then its macro time.
I think it would be better if after the 3 seconds, the commander appeared, and THEN the counter began counting down again from 3 again whilst the game is still paused.
This would give you 3 seconds to find your commander and get your first building queued up, but the game wouldn't unpause until the 3 seconds were up. Then your com would start moving/building at the exact time the other coms did.
I think this would offer a better experience simply because not everyone finds their com/loads at the same time. Slower people can almost always be rushed to eventual death by people who load first, and that is just a sub-par gaming experience for both parties.
No anti-rushing tips!
I think it would be better if after the 3 seconds, the commander appeared, and THEN the counter began counting down again from 3 again whilst the game is still paused.
This would give you 3 seconds to find your commander and get your first building queued up, but the game wouldn't unpause until the 3 seconds were up. Then your com would start moving/building at the exact time the other coms did.
I think this would offer a better experience simply because not everyone finds their com/loads at the same time. Slower people can almost always be rushed to eventual death by people who load first, and that is just a sub-par gaming experience for both parties.
No anti-rushing tips!
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Request: New startup sequence
lol its about half a sec diference or so....chiss wrote:Currently the countdown gives everyone 3 seconds to get ready, and then its macro time.
I think it would be better if after the 3 seconds, the commander appeared, and THEN the counter began counting down again from 3 again whilst the game is still paused.
This would give you 3 seconds to find your commander and get your first building queued up, but the game wouldn't unpause until the 3 seconds were up. Then your com would start moving/building at the exact time the other coms did.
I think this would offer a better experience simply because not everyone finds their com/loads at the same time. Slower people can almost always be rushed to eventual death by people who load first, and that is just a sub-par gaming experience for both parties.
No anti-rushing tips!
it isnt that what will make you being smacked or not by a rush

I have a problem with that also. Users with slower computers have are worse off. Whenever the game starts, it freezes for about 5 seconds while all the comanders and stuff is placed (loaded). It allows other players to get a step ahead. I suppose its not that big a deal, 5 seconds, but its noticable.
- FoeOfTheBee
- Posts: 557
- Joined: 12 May 2005, 18:26
5 seconds can be the difference between winning and losing on a smalldivide -size map.Sheekel wrote:I have a problem with that also. Users with slower computers have are worse off. Whenever the game starts, it freezes for about 5 seconds while all the comanders and stuff is placed (loaded). It allows other players to get a step ahead. I suppose its not that big a deal, 5 seconds, but its noticable.
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
- wizard8873
- Posts: 254
- Joined: 21 Jan 2006, 02:42
i dont care either way. it was nice to queue up some of your base but i think this should be more of an option than standard. you can queue up stuff once you get into the game pretty quick. if the comms building one building, then theres nothing to do but to queue up. plus, 5 secs wont give you too much time to queue up too many items but go for it i guess. itll help some people. or, instead of making it an option, make it an option on how long it is. this could help new gamers get used to the controls and the tree.