Impulsefactor does not apply to unit explosions

Impulsefactor does not apply to unit explosions

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Impulsefactor does not apply to unit explosions

Post by Caydr »

Have I complained about this already? I have a strong feeling I did, but don't see it listed here.

Anyway, long of the short of it is, it doesn't appear that impulsefactor has any bearing on a units explosion or self-destruct. For instance, I can set a crawling bomb's explosion to have 0.000000001 impulsefactor, but it will still create a big crater and throw things across the map when it explodes.

Would be great if that could be fixed with the next release.
Chocapic
Posts: 556
Joined: 16 Oct 2005, 03:35

Post by Chocapic »

lol ive already seen this post twice caydr, yes you had already brought it up in the exact same maner :P
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jcnossen
Former Engine Dev
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Joined: 05 Jun 2005, 19:13

Post by jcnossen »

I changed this more than a month ago, but the ported code is taking longer to debug than expected :/
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Caydr
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

Oh, ok.. sorry.
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