@Rendering software: I I can suggest is lightwave, maya and max, though I'm pretty sure they've all got a pretty heft price tag. So maybe not the most useful for you.
Could any of you tell me why my texture look like this? The texture isn't finished by far, but for now I'm trying to figure out why its all scrambled up. It seems like a lot of the detail is gone, some of the remaining is twisted 90 degrees and the orange over-exposure shouldn't be there at all. Plus, the nacell engines look like someone's kid scribbled all over them.
Don't get me wrong, the texture's still not very pretty when it's mapping correctly, but this is just a bit ridiculous.