Spring-mt freezes after game start (tried a few maps - the same results)
Infolog: http://pastebin.com/mrzqvNrk
85.0 spring-mt related bug
Moderator: Moderators
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- Posts: 6
- Joined: 13 Feb 2012, 23:09
Re: 85.0 spring-mt related bug
Same error here...
got it on map EpicShore with mod Zero-k 9.9.5
only get it on certain maps however
some maps don't do this for me.
freezes on "connecting to server"
got it on map EpicShore with mod Zero-k 9.9.5
only get it on certain maps however
some maps don't do this for me.
freezes on "connecting to server"
Code: Select all
Error: /slave/full-windows/build/rts/System/SpringApp.cpp:104: Duplicate config variable declaration "HardwareThreadCount"
Error: /slave/full-windows/build/rts/lib/gml/gml_base.cpp:18: Previously declared here
Using configuration source: "C:\Program Files (x86)\Spring\/springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 127, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 1
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows 7 Home Premium Edition, 64-bit Service Pack 1 (build 7601)
Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz; 4043MB RAM, 8085MB pagefile
OS: emulated 32bit mode
[Watchdog] Installed (timeout: 10sec)
Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, Font, CollisionVolume, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 85.0 (MT-Sim)
Build date/time: Dec 22 2011 00:06:30
Build environment: boost-104600, GNU libstdc++ version 20100429
Compiler: gcc-4.4.4
...
[f=0000000] SDL version: 1.2.10
[f=0000000] GL version: 3.1.0 - Build 8.15.10.2372
[f=0000000] GL vendor: Intel
[f=0000000] GL renderer: Intel(R) HD Graphics Family
[f=0000000] GLSL version: 1.40 - Intel Build 8.15.10.2372
[f=0000000] GLEW version: 1.5.8
[f=0000000] Video RAM: unknown //i don't understand this...
[f=0000000] GL info:
haveARB: 1, haveGLSL: 1, ATI hacks: 1
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 0
maximum texture size: 4096, compress MIP-map textures: 0
[f=0000000] Joysticks found: 0
[f=0000000] Warning: Joystick 0 not found
[f=0000000] CPU Cores: 4
[f=0000000] CPU affinity not set
...
[errors from every dll used by spring] X5 or so
Re: 85.0 spring-mt related bug
you need an other build of the engine for 85 multithreaded:
http://springrts.com/dl/buildbot/defaul ... -gb951972/
(the exe is the installer)
.. yes, you can play online with this.
see this thread if you care for more details:
http://springrts.com/phpbb/viewtopic.ph ... 80#p514080
http://springrts.com/dl/buildbot/defaul ... -gb951972/
(the exe is the installer)
.. yes, you can play online with this.
see this thread if you care for more details:
http://springrts.com/phpbb/viewtopic.ph ... 80#p514080
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- Posts: 843
- Joined: 13 Aug 2007, 13:19
Re: 85.0 spring-mt related bug
I did something wrong?
[18:20:47] Server says our Spring version (85.0-2-gb951972 85MT) is outdated (server only supports 85)
Re: 85.0 spring-mt related bug
Server is silly and won't accept you if you don't compile as strictly 85.0. You can edit it in some source file, maybe VERSION or something.
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- Posts: 843
- Joined: 13 Aug 2007, 13:19
Re: 85.0 spring-mt related bug
Nah, I cannot.Anarchid wrote:Server is silly and won't accept you if you don't compile as strictly 85.0. You can edit it in some source file, maybe VERSION or something.
I read that 86 is up for release. Will it contain these fixes for MT and when will it be released?
Re: 85.0 spring-mt related bug
as zerver said in the other thread, use the 85.0 unitsync, but hte spring-mt of this newer build.
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- Posts: 843
- Joined: 13 Aug 2007, 13:19
Re: 85.0 spring-mt related bug
I don't know how to do that. Do you refer to him saying this:hoijui wrote:as zerver said in the other thread, use the 85.0 unitsync, but hte spring-mt of this newer build.
Is the 'unitsync' a (collection) of files? If not, how do I take it from 85.0?BTW Compile from the 85MT branch to fix your desync problem
Re: 85.0 spring-mt related bug
zerver wrote:If you build the spring-multithreaded executable from this branch and copy it to your "regular" 85.0 installation folder, then online play will work.
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- Posts: 843
- Joined: 13 Aug 2007, 13:19
Re: 85.0 spring-mt related bug
I see. Thanks but I don't think i'll go to all that trouble.