Anyways here are a few shots.
Link
http://www.fileuniverse.com/?p=showitem&ID=2299
Map size is 32 x 32




Moderator: Moderators
Because of the way the map compiler work, it will greatly reduce your map filesize if you use 32x32 tiles on your texture map. So, whenever you have to fill a large area with a repeating pattern, make sure the small square you're repeating is 32x32 (or a multiple of it). Therefore, tile sizes should be one of the following: 32x32 pixels, 64x64 pixels, 96x96 pixels, 128x128 pixels etc. Tiles also do not have to be square, it is perfectly possible to make rectangular tiles.
I already did, All the low lying green you can see is tiled with the same 512 x 512 texture, along with the snow caps, however I don`t want to tile the slopes as the result is appauling, I do know how to tile properly but don`t want to sacrifice these textures, but like I said this map project is two days old,, early days.Slamoid wrote:Dude, isn't 32x32 the biggest map made yet?! Keep em coming!
And remember for map size plz:Because of the way the map compiler work, it will greatly reduce your map filesize if you use 32x32 tiles on your texture map. So, whenever you have to fill a large area with a repeating pattern, make sure the small square you're repeating is 32x32 (or a multiple of it). Therefore, tile sizes should be one of the following: 32x32 pixels, 64x64 pixels, 96x96 pixels, 128x128 pixels etc. Tiles also do not have to be square, it is perfectly possible to make rectangular tiles.
I most certainly did, in photoshop,, in the save jpg options - maximum quality is 12 I dropped the slider down a notch to 11, the output jpg was 73mb down from the original 768mb bmp with no noticeable decrease in image quality, also the time taken to compile the map was only around 15 minutes.Decimator wrote:Did you use a jpg for your texturemap to get around the 600mb size limit?
Well I have been using jpg`s for a while but only to save memory, three weeks ago I went out and got a new system, up untill that time I was using a p3 733 with 650mb I now have a p4 3.2ghz with a gig of ram, which made me want to have a serious attempt at a very large map, but mapconv gives a "texture conversion error" message when you try and compile a 16384 x 16384 .bmp, When I realised a lossless .jpg of the same size is only 73 mb I thought it was worth a try.aGorm wrote:However... It does explane possibly why it resulted in a larger file. Jpg compression aftifacts mean tiles would not be the same anymore, even if they were on the bmp...
Still, thats pretty dam cool, how come no-one noticed this befor? I mean several people have been using JPG's, why didnt they mention bigger maps were possible with it? Huh. Actully Im just annoyed i didn't know about it![]()
aGorm