Random wip 2012+ - Page 4

Random wip 2012+

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Incessant
Posts: 10
Joined: 25 Jan 2012, 14:47

Re: Random wip 2012+

Post by Incessant »

Thanks Andrej! I wasn't in glsl mode or using shaderless, with those on, everything renders now. That probably should have been mentioned somewhere on the blender site. :roll:

I wild melee bot has appeared! This thing looks like it would be a nightmare to get walking right, luckily I won't be trying animation until I get my models textured nicely.
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Hmm. Looking at it now, i think maybe the "head" should be more angular in profile. To the blender-cave!
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random wip 2012+

Post by smoth »

spinning blades?
hell yeah
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PicassoCT
Journeywar Developer & Mapper
Posts: 10453
Joined: 24 Jan 2006, 21:12

Re: Random wip 2012+

Post by PicassoCT »

Im so happy not to do the recoilanimation when the spinning blade hits a enemy unit. And gyroscopi recoil there is...
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CaptainBenz
Posts: 10
Joined: 10 Jul 2011, 22:10

Re: Random wip 2012+

Post by CaptainBenz »

smoth wrote:spinning blades?
hell yeah
http://www.youtube.com/watch?v=lzraVXP-5KQ


Catapult now with texture
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Random wip 2012+

Post by Beherith »

One thing you absolutely must do with that texture, is invert the convex edge color to light, and not dark. Concave edges: light, convex edges: dark.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Random wip 2012+

Post by smoth »

it's how he is doing his other units. I like it. could be a bit brighter.
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SanadaUjiosan
Conflict Terra Developer
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Joined: 21 Jan 2010, 06:21

Re: Random wip 2012+

Post by SanadaUjiosan »

Looks like it belongs in Borderlands.
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MergeNine
Posts: 40
Joined: 15 Nov 2008, 00:55

Re: Random wip 2012+

Post by MergeNine »

Some models for the gunship lab in ZK I've been working on lately:

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I'm near to being finished with the construction aircraft:
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Random wip 2012+

Post by Wombat »

Beherith wrote:One thing you absolutely must do with that texture, is invert the convex edge color to light, and not dark. Concave edges: light, convex edges: dark.
I disagree, looks very cartoonish and it looks great!

also jizz @ above ones^ I swear ive seen that style somewhere, got some website ?

WIP IS ALIVE!
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Random wip 2012+

Post by smoth »

cool stuff mergenine
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MergeNine
Posts: 40
Joined: 15 Nov 2008, 00:55

Re: Random wip 2012+

Post by MergeNine »

Cheers Smoth, just got 3 more to go now. The light and heavy transport and then the rapier.
I'm liking the alternative pyro skin, just needs some purple flame with a slow mo weapon mod :)
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Random wip 2012+

Post by Beherith »

Hey mergenine, i took a look at your post profile, and saw how well your talents have developed. Great work on the air con!
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PicassoCT
Journeywar Developer & Mapper
Posts: 10453
Joined: 24 Jan 2006, 21:12

Re: Random wip 2012+

Post by PicassoCT »

CaptainBenz wrote:
smoth wrote:spinning blades?
hell yeah
http://www.youtube.com/watch?v=lzraVXP-5KQ


Catapult now with texture
Image

looking good
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Incessant
Posts: 10
Joined: 25 Jan 2012, 14:47

Re: Random wip 2012+

Post by Incessant »

My texturing is coming slowly. I think I've got how to do it thanks to Andrej, but I don't have the skill with it yet. Maybe you'll some texturing when I get my shiny new computer.

Better? It has arms now at least. So, that's good, right?
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OMNIWHEEL SCOUT! Kind of a cute, zippy little number, I don't expect it'd be able to turn very quickly, but I want it to be fast, fast, fast!
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Hmm. this was supposed to be a factory, but I think the design got a way from me. i kinda like it better this way though, it just might not really be as fitting. :? Scrap it and move on, or try to replicate its success?
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Mechanincal energy bank. The (magnetized)rod in the center is constructed so that it is all the way in the ground and during an energy surplus hydraulic jacks steadily slide it up, during deficits, the rod slides down powering a linear alternator. Just though it'd be a little something different and more distinguishable than a giant D cell stuck in the dirt.

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Simple Wind generator for early energy generation.
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Anyway, I'm still learning, so anything and everything you feel like pointing out is fair game as far as I'm concerned.
Last edited by Incessant on 31 Jan 2012, 22:13, edited 1 time in total.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random wip 2012+

Post by PicassoCT »

Nice stuff is nice
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Random wip 2012+

Post by AF »

I'm not sure the mechanical energy thing would work as it would need to be extremely heavy to store an appreciable amount of energy (and even then I doubt it would work).

Instead, I'd look up fly wheels, those store energy by spinning a wheel in a closed vacuum on magnetic bearings (it also makes for some fun dynamics, imagine a heavy weight spinning at 100,000 rpm loosing containment)
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Anarchid
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Joined: 30 Nov 2008, 04:31

Re: Random wip 2012+

Post by Anarchid »

I'm not sure the mechanical energy thing would work as it would need to be extremely heavy to store an appreciable amount of energy (and even then I doubt it would work).
We have one 4x4 meter solar plant, or a tiny windmill, producing enough energy to feed several weapon-grade lasers and plasma guns. Surely, the mechanical energy thing can hold that much :P
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Random wip 2012+

Post by AF »

Remember that a peewee isn't the size of a dog, and the peewee si what we've all set our scales at. These windmills and solar panels aren't table top devices.

As for lifting the heavy rod, gravity would demand it all come down at once, it's an extremely innefficient mechanism, for which a rod of button batteries would likely be far more effective ( despite the technological difference)
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Random wip 2012+

Post by smoth »

Incessant wrote:Simple Wind generator for early energy generation.
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will this have a closed mode to survive bombing?
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Random wip 2012+

Post by zwzsg »

Looks nice from the side, but not so much from above. Isn't it for a RTS with a (mostly) top-down view?
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