Unoffical mod, AA+TLL

Unoffical mod, AA+TLL

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Kill this mod?

Poll ended at 05 Jan 2006, 20:30

Yes
7
32%
No
15
68%
 
Total votes: 22

User avatar
Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Unoffical mod, AA+TLL

Post by Noruas »

This is old, see the latest post...
For all those who love the TLL race and love the AA mod, or all those who love AA mod, and want another race to kill; Behold ANOTHER MOD, this time based on lovely AA. The Lost Legacy, which was another race, i tried to balance into AA. However TLL, not all units are accurate to your favorite race in TLL 1.4 which may be a downfall of my mod. I already tested it with a friend and it seems rather playable until later in the game.
So here is what is complete..
ALL level 1 units except the minelayer...
ALL level 2 units except the level 2 construction units and V pulsers.
ALL level 1 unit defensive structures such as Telsa towers
Things that need work..
Level 2 planes except advanced fighter and advanced bomber work properly
Level 2 or Advanced Construction Units do not build level 2 structures.
V pulse weapons do not exsist yet, neither does mine layer.. :shock:
MOST IMPORTANT:
None of the sea units have been even touched, so stay away from the water maps people, live on the land.
This is currently in the beta form so will only be in the AA S style, no tech forge style yet.
THERE WILL BE THESE FILES ON FILE UNIVERSE TO BE DOWNLOADED, if i can submit them all....

Patch files: This is the smallest file, which will only need updates for your mod
AA1.3+TLL0.1b.hpi

Data files: Once you download these, youll never download these again
AATLLbuildpics.hpi
AATLLbuildpicsound.hpi
AATLLtexturesobjects.hpi

WHAT YOU NEED TO DO:
Be annoying and tell me every little thing you think is not balanced or cooler ideas about a certain unit so i can do somthing about it.
Thanx for your support:
Noruas, a poor guy who wants to make people happy that works alone.

The hardest part about this is i have to take updates from AA and TLL mod for whatever and more updates will be required ASP

Heres the links for files:
http://www.fileuniverse.com/?p=showitem&ID=2042
http://www.fileuniverse.com/?p=showitem&ID=2041
http://www.fileuniverse.com/?p=showitem&ID=2040
http://www.fileuniverse.com/?p=showitem&ID=2039
Last edited by Noruas on 19 Mar 2006, 00:44, edited 3 times in total.
Doomweaver
Posts: 704
Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

1. Have you asked caydr? Don't piss him off, or I will kick your ass. :twisted: :P I remember something about him having no internet for a month, so if you can't contact him, suspend development, please. Last time someone played with AA, he almost abandonded spring.

2. Do all the texture fit into the limited texture space?

3. Is it based on the latest AA for spring?

4. Sounds good, as soon as I have a windows machine i'll start play testing it.
smokeynseinor
Posts: 44
Joined: 21 Oct 2004, 12:19

Post by smokeynseinor »

Yes unless Caydr said: "sure go ahead you can make it" I would stop.

Just keep developing it with friends and hope he says yes but dont put it up for public download.
User avatar
TA 3D
Posts: 260
Joined: 12 Nov 2004, 06:08

Post by TA 3D »

It dosen't matter what he says this is a dumb idea. TLL still has lots of work to do, and you would have to completely rework all the unit stats for TLL. My opion, theres way too many tweak/hack mods right now.... And nowhere near the volume of unit addon mods to standard TA.
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Areed, don't play with cadyr's stuff, ever. Not that I don't like the prospect of TLL and AA combined, just that it should probably be done by NoiZe and Caydr if it's going to get done.
User avatar
BlackDawnBR
Posts: 33
Joined: 07 Dec 2005, 14:28

Post by BlackDawnBR »

Sound cool.

The mine layer vehicle you can get the files with NOiZE and did you or will you include the TLL Shaman?
User avatar
Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

OK

Post by Noruas »

Response to Doomweaver:
1. Have you asked caydr? Don't piss him off, or I will kick your ass. I remember something about him having no internet for a month, so if you can't contact him, suspend development, please. Last time someone played with AA, he almost abandonded spring.
Your right, Infact i do not even know Caydr, and i did not ask him, so i asked Storm to take the links down, or even if somone else can, ill be happy, because i want to play this game safe. I did not know somone got him really pissed screwing around with AA but i do not know if he had a purpose or not but ill let Caydr and the creators of TLL get all the credit they deserve. but for right now ill wait till Caydr says somthing about this. If Caydr wants it to cease, I will stop all of it, end of story. If Caydr says ok, as long as you stay to these terms, ok, ill stay to these terms.
2. Do all the texture fit into the limited texture space?
Yes they do, although it is very close since i found obsolete textures that are only used for the ta engine, i was shocked to find more than atleast 500 textures in both TLL and AA that were not used, which added up to 4 megabytes of trash.
3. Is it based on the latest AA for spring?
This is based entirely on AA, it is untouched, the only thing i might of done is changed the Armor.txt to add TLL units into the strategy of warfare. Every version would use the latest version of AA, so if AA 1.5 came out, i could easily imply AA 1.5 to AATLL with the way its setup.
4. Sounds good, as soon as I have a windows machine i'll start play testing it.
Dont worry about it, no reason to test it now, it could be stopped at this moment so dont waste breathe, its at a halt in production of works.
Resonse to smokeynseinor:
Yes you are right, i will stop unless he says keep going, just keep developing it with friends.
Response to TA 3D:
Frankly i could care less about any ones opinion, but you dont have to play it either Yes TLL has rather has lots of work to do, but i think its worth it, and its actually easier than you think because i can follow AA's backbone of already balanced units. I know what you think about hack/tweak mods right now, i hate it to, but dont put it on my shoulders and make me sound like a criminal, i had nothing to do with those.
Response to SwiftSpear:
I guess i am playing with Cadyr's stuff just adding a new race, but i have not even touched one core or arm unit, it is basicly the same AA you would know with TLL. your right, NoiZe or Caydr would be the right people to get it done.
Response to BlackDawnBR:
Sound cool eh?
now with your question. I have the minelayer, just not put in yet because i have to shrink it and put a minesweep missle launcher on it. the TLL shaman is already in there to counter the necro, and the to counter the arms rezzer aswell.

I will wait to find an oppurtunity to talk to Caydr and if he says no or yes, thats okay with me. Im not doing this mod for any credit anyway, I want to do this for fun and for the fun of everyone else.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

i request xta too, so i can kick your butts there :o

This will be forever unnofficial eh?

i will become crappy if aa ever start balancing against xta or uh vs aa, or tll vs aa..
User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

Go ahead and make the mod, doesn't bother me. When you get all the units together and working, I might add it as a mutator or something to the official release.
Andreask
Posts: 282
Joined: 16 Dec 2005, 21:08

Post by Andreask »

Yeah, do this! Do it right now!
User avatar
TheRegisteredOne
Posts: 398
Joined: 10 Dec 2005, 21:39

Post by TheRegisteredOne »

Doomweaver wrote:1. Have you asked caydr? Don't piss him off, or I will kick your ass. :twisted: :P I remember something about him having no internet for a month, so if you can't contact him, suspend development, please. Last time someone played with AA, he almost abandonded spring.

2. Do all the texture fit into the limited texture space?

3. Is it based on the latest AA for spring?

4. Sounds good, as soon as I have a windows machine i'll start play testing it.
Caydr never ask the creators of the units he put in his mod :roll:. look! even he approves.
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Yeah

Post by Pxtl »

I think the source of the original AA Spring argument wasn't the use of Caydr's work (since AA is built on other people's work) but the fact that it was presented as-is, buggy, embarassing to AA. Caydr wanted to port to Spring himself, and somebody else was coming with a POS hack called AA for Spring.

I'm sure if you reused his labour but didn't call it AA and made it different enough not to be confused with AA, he wouldn't freak out (much).
Doomweaver
Posts: 704
Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

Well, from what I've heard, this mod sounds AWSOME. I've been waiting for something like this for ages. Noruas, you are a legend. I'm really happy it's TLL being ported, because it's a really well done, professional looking race. Can't wait for the first non-beta version to be out!
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

just use my mod...

@ least that's almost bugfree..
Doomweaver
Posts: 704
Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

/BUMP/

Anything happening with this mod?
User avatar
Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Im working on it, im just busy with real life somtimes

Post by Noruas »

Im working on it... Its going to take some more time, to make you feel better, i will post this reply. I still cannot use AA raw data because it still has alot of unused textures that makes it impossible for tll to squeeze in at less than 2048 by 2048. I am willing to give only used AA Textures Only to Caydr if hes interested, I will give him a pure folder of useful textures to him. Then i wouldnt have to worry about updating the AA section, and just use it as a child file for data, this would save me alot of time, download time, and make a perfect clean update straight from the file itself making perfection.
User avatar
Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

If you convert to the new model format, .s3o, the 2048x2048 texture limit doesn't apply. Thought that might help.
User avatar
Masse
Damned Developer
Posts: 979
Joined: 15 Sep 2004, 18:56

Post by Masse »

Nemo wrote:If you convert to the new model format, .s3o, the 2048x2048 texture limit doesn't apply. Thought that might help.
that would take forever !
User avatar
Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

Yes, if he converted every unit. If he just converted the few units that used the most new textures, he could free up some space on the .3do texture square.
User avatar
Masse
Damned Developer
Posts: 979
Joined: 15 Sep 2004, 18:56

Post by Masse »

Nemo wrote:Yes, if he converted every unit. If he just converted the few units that used the most new textures, he could free up some space on the .3do texture square.
there was something abaut crossusing the 2 formats... and u shouldnt mix them in same mod...
Post Reply

Return to “Game Development”