I've gathered my last sketches of some map lay-outs and i'd like to ask you people what map would you like me to design:
Feel free to change my sketches or improve on them with different metal-layouts for example!
Red = metal
Green = starting position
Map 1 - Rockefellah Center
2 vs. 2 or 3 vs. 3

A map with 5 clear lanes:
- center
- around center 2x
- all the way around
But on the sides enough room for expansion and flanking attacks
Maybe place this on one big square/round island?
Maybe the big hill in the center should be able to hold by the 2 sides at the same time.
Map 2 - Crater Bay
2-4 vs. 2-4

A kinda like DS, but larger and with more diverse lanes, with strengths and weaknesses. In contrary to DSD it has more cross-over-section between the upper and lower areas.
For every player there is a 2-stage advancement in metal.
Maybe there should be water above and below, or 2 lowland lanes?
Map 3 - Zeta Island
2 vs. 2 or 2-4 FFA

This map tries to open up as many possibilities to attack/defend.
Lot's of open spaces, but also (high) solid turtle locations.
And off course all around access over water.
Maybe i should even add some in-land-rivers.
And some sandy beaches for some amphibious stuff.