Added the following to gamedata/icontypes.lua:
Code: Select all
local icontypes = {
  tree = {
    bitmap="icons/treeicon.tga",
    size=1,
  },
}
return icontypesCode: Select all
	uad0_pine_3_xxl = {
...
		reclaimable=true,
		description = "A fucking tree",
		footprintx = 1,
		footprintz = 1,
		icontype = "tree",
...
		name = "Big tree",
		objectname = "ad0_pine_3_xxl.s3o",
...
	},





