Custom gui....

Custom gui....

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Custom gui....

Post by smoth »

Does anyone know where I can get the details on how to modify the gui?
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

The current one? I modified it back in the day (of course they rejected my modifications), but I do still have the changelog. It could be used as a roadmap of sorts I guess, but do keep in mind I did this during 0.40: http://wormhole.tauniverse.com/spring/changelog.txt . Of course, this requires the ability to compile the engine yourself. Don't expect them to accept the changes, and it probably won't work with the lobby either (since the lobby likely hash checks the exe).

The new GUI, with cegui implementation? There are none yet. Jouninkomiko has to finish making his modifications to it (things like buttons with three states, such as the fire and movement controls) and implementing it into the engine itself. You could probably get started off by reading the cegui documentation to familiarize yourself with it, but there's no way to test it or anything at this point.
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

that sucks, I thought they fixed that.
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

How long have you been here smoth?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Das Bruce wrote:How long have you been here smoth?
Joined: 12 Jan 2005
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Masse
Damned Developer
Posts: 979
Joined: 15 Sep 2004, 18:56

Post by Masse »

hahahaha its 13 Jan 2005 :P
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

have any shots of your modified version gnome? curious how it looked.

e: Its quite taish version of the actual one.

wonder is skins would be possible in new gui.. (cengui).

even different layouts...
Last edited by mongus on 16 Jan 2006, 20:57, edited 1 time in total.
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Oh, I guess I forgot to link to the screenshot: http://wormhole.tauniverse.com/spring/g ... ui1024.jpg
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

damn, I like that one better.

The way it is now is a pain in the ass to use. All the orders and comands get lost in the PAGES of units.
Lord JoNil
Posts: 47
Joined: 28 Dec 2005, 03:20

Post by Lord JoNil »

Nah, the one we have is pretty good. :P
Chocapic
Posts: 556
Joined: 16 Oct 2005, 03:35

Post by Chocapic »

you do realize theres a thread on the new gui being developed dont you ?
Last edited by Chocapic on 16 Jan 2006, 01:06, edited 1 time in total.
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jcnossen
Former Engine Dev
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Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Someone is developing a new guy? :? :wink:
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Masse wrote:hahahaha its 13 Jan 2005 :P
No its not.
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

Das Bruce wrote:
Masse wrote:hahahaha its 13 Jan 2005 :P
No its not.
Agreed. Masse, get your head checked.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Image

depends on your timezone i guess
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

lol, smoth = insomniac :P

so uh.. yeah, sucks that the gui cannot be modified yet, oh well, in the future I guess.
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