Can I rely on the framework being present in the mod?
I dont wish to overwrite, but I dont know if a renamed version can be present in the map as well.
Packaging jK's custom unit shader framework in a map.
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Re: Packaging jK's custom unit shader framework in a map.
I hope ZK has this added to it's mod, as I am gonna package it with BA, and only keep the custom framework in the game - while keeping the map specific shaders in the map.
Re: Packaging jK's custom unit shader framework in a map.
including shader systems in a map is probably a BAD idea.
You forever marry that map to those shaders. I would include the configurations for it but then have checks in your widgets/gadgets to see if it isn't present and if it isn't, well the map is vanilla.
By including a shader system you have to potential to override the one the game is using and break the entire game. Better to add it to BA then add the supporting(as in config) files to the map.
You forever marry that map to those shaders. I would include the configurations for it but then have checks in your widgets/gadgets to see if it isn't present and if it isn't, well the map is vanilla.
By including a shader system you have to potential to override the one the game is using and break the entire game. Better to add it to BA then add the supporting(as in config) files to the map.
Re: Packaging jK's custom unit shader framework in a map.
The shaders are purely visual, and do not cause any issues if they cant be loaded - they fall back to engine defaults.
Re: Packaging jK's custom unit shader framework in a map.
I am concerned about code collision.
Re: Packaging jK's custom unit shader framework in a map.
No real collision - the way it stands now. But it does need the framework to be in mod to work 

Re: Packaging jK's custom unit shader framework in a map.
It's in S44 if it makes you feel any better.
Ideally it would being springcontent.sdz

Ideally it would being springcontent.sdz
Re: Packaging jK's custom unit shader framework in a map.
ok so yuo are NOT including the framework, that is fine. I just don't think a map including such a framework is a good idea for the map as the game may have a modified or updated version of the framework for a reason..Beherith wrote:No real collision - the way it stands now. But it does need the framework to be in mod to work
Re: Packaging jK's custom unit shader framework in a map.
run a 2nd instance in LuaGaia?