
Not that I'm saying they are overpowered at high level play, I'm not really good enough at zero-K to know, but in low ELO games they make for pretty ridiculous cheese if used correctly.
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that seems pretty low considering that in game terms their attack instakills any unit it then gives you a copy!Pxtl wrote:High rate of fire, doesn't their beam have like a 10 second recharge?
thats the one, although as means to decide balance it wont be much help as it was a FFA and the guy was left to tech his com upto level 4 and produce a few before getting into a fightluckywaldo7 wrote:It's always been a funky unit balance-wise, and it seems to keep bouncing back and forth between OP and UP. A key point in it's balance is that the capture only holds for as long as it stays alive. So if you kill the Dominatrix, you get your unit back and it was pretty much worthless.
Mostly its hard to balance though because no one ever uses it. Is this the replay of the battle: http://zero-k.info/Battles/Detail/42648 ? It's probably worth taking a look at.
I can +1 to that.1v0ry_k1ng wrote: A distance limit on control might be a solution to that
I think this is the best suggestion this far in this thread.luckywaldo7 wrote:Balance aside, I don't like it with vehicles at all, it just doesn't have any role it fits into nicely. It really needs to be matched with emp units because it would synergize so nicely -> disable the enemy units and then capture them.
I think a capture unit would work well in spider fac actually. Something to complement spy and venom (rather than re-role-ing flea).