Question: Weapon Effects

Question: Weapon Effects

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Runecrafter
Posts: 148
Joined: 30 Oct 2005, 00:23

Question: Weapon Effects

Post by Runecrafter »

Is there a way to use a .bmp as a weapon effect? and if so how do you apply it to a weapon?
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

No... well, yes, but it applies to all weapons and explosions, so no. And it's not animated or anything. Basically, there's no real control over the explosion graphics. Plasma shells will always be orange, EMG is hardcoded, lightning and lasers are the only things you can change the color of, but even still the explosion is always the same.
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Neuralize
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Joined: 17 Aug 2004, 23:15

Post by Neuralize »

And, this leads me to suggest that all of the above should have some sort of color control, blue/red/purple plasma anyone? :P
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Neuralize wrote:And, this leads me to suggest that all of the above should have some sort of color control, blue/red/purple plasma anyone? :P
I've been asking for it for ages.
Chocapic
Posts: 556
Joined: 16 Oct 2005, 03:35

Post by Chocapic »

it probably is hardcoded too and not very easy to change..
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

All they need to do is swap the hard coded tag to something loaded in form the FBI/TDF. Like they have already implemented with the lazers.
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

You can have an unlimited number of random high-res ground scars but only a single low-res explosion graphic for ALL explosions, fires, engine flares... Probably one of my top ten most-wanted things... I've been bitching about this for ages.
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

we just need someone to program it..
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

what language?
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Spring is written in C++
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

hmm, that shouldn't be too rough to add
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

As most of this is already implemented in other parts of the game, this should just be a matter of copy+pasting code.
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Runecrafter
Posts: 148
Joined: 30 Oct 2005, 00:23

Post by Runecrafter »

Well... does someone want to make it happen??
I myself don't know enuf about coding sadly, but would realy like to see it happen. Here are a few of the weapon effects I had in mind.

http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3497
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