and it looks not good when the unit explodes. The model polygons fly around but there is no fire or smoke after the parts. I want to give it more fire and smoke but the polygons shall still fly around.explode base type BITMAPONLY | BITMAP4;
Normally you can do things like that
but that means that the part as one flys around and not the polygons of the one part. How can i let the part explodes in its polygons with fire and smoke after every part?explode rnanospray type FALL | SMOKE | FIRE | EXPLODE_ON_HIT | BITMAP4;
Is it possible?
thanks for every help!