Explosionquestion (Script)

Explosionquestion (Script)

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Optimus Prime
Posts: 755
Joined: 03 Oct 2005, 14:31

Explosionquestion (Script)

Post by Optimus Prime »

atm i have this line
explode base type BITMAPONLY | BITMAP4;
and it looks not good when the unit explodes. The model polygons fly around but there is no fire or smoke after the parts. I want to give it more fire and smoke but the polygons shall still fly around.
Normally you can do things like that
explode rnanospray type FALL | SMOKE | FIRE | EXPLODE_ON_HIT | BITMAP4;
but that means that the part as one flys around and not the polygons of the one part. How can i let the part explodes in its polygons with fire and smoke after every part?
Is it possible?

thanks for every help!
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

SHATTER | FALL | SMOKE | FIRE | EXPLODE_ON_HIT | BITMAP4; ?

At least in OTA, it was SHATTER that made a piece explode into its polygons. Also in OTA, SHATTER + SMOKE or FIRE was a good way to quickly crash the engine on models with lots of polygons...
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