a sollution to the volume problem - Page 2

a sollution to the volume problem

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: a sollution to the volume problem

Post by smoth »

It's a modern world women can be promiscuous if they want
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: a sollution to the volume problem

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you know smoth, your attempt to iron out any ripple i throw in the fabric of this forum is starting to piss me off. Lets see if you are still so peacefull and calm, once i speared you with BAlanced GundamRTS the reRelease.

Doesent that itch, to see all those years turned into a grafixmod of ba gameplay? Maybee if i have some ears and fingers left, we get a chance to duell each other...
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: a sollution to the volume problem

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The only thing that pisses me off here on this site is the political herpa derpa I read. The rest is temporary annoyance.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: a sollution to the volume problem

Post by PicassoCT »

surely you are republican comunist. And beeing american, and therefore a voter who stamped the guys passport who wrote the recent- undecent history, you get all the response-abilitys you can get.

But you know if US&A were that bad, people wouldnt even bash. I mean, people used to protest against that tibet thing of china, and china just sits there and wins by waiting for the remembering generations to drift downriver.

And ironically the whole bashing wouldnt happen, if it werent for a oilthirsty economy who produced in a half-dessert near San Jose the tools that are nessescary to bash you from a safe distance.

So even you have to admit.. its your very own fault line.

muhahaha, victory is mine for the momEnd
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