A Mod Idea: Epic 40,0000, Spring Style
Moderator: Moderators
Sorry should have been clearer, I wasn't suggesting not including the secondary weapons, but on the imperator's stats it has another weapon, point defence, system with 16 attack dice. But as they aren't even represented on the model they can be lost. The secondary weapon turrets are there for all to see so they might as well be used.j5mello wrote:like benito suggested don't add the outer turrets (the one on each corner) of the castle. how ever the one on the waist and backside of the unit would be nice. also can anyone say (benito if u know) whether the defense laser on the top is AA??
The defence laser I believe should capable of AA. It followed the snap fire rules in Epic which means it's got fast reactions. How good a laser is at hitting aircraft is another matter. Probably better off lining up the plasma annihilator...
Hmm, thanks for that picture : I didn't find any picture showing the back of the Imperator.
Now I can finish the castle.
AA defense is a big problem ! the defense laser coud'nt shoot aircraft : they fly too down...So I think it coudl be possible to convert the fous turrets in the corner of the castle is AA guns...
But first I need to debug the script.
Another question : Benito, can you describe this 'Plasma Annihilator' ?
The name sounds very nice, but I can't know his effects...
But I think that an Imperator can use 2 HellStorm Cannons, isn't it ?
(In Dawn of War : Winter Assault, the Imperator Titan has 2 HellStorms.)
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Now I can finish the castle.

AA defense is a big problem ! the defense laser coud'nt shoot aircraft : they fly too down...So I think it coudl be possible to convert the fous turrets in the corner of the castle is AA guns...
But first I need to debug the script.
Another question : Benito, can you describe this 'Plasma Annihilator' ?
The name sounds very nice, but I can't know his effects...
But I think that an Imperator can use 2 HellStorm Cannons, isn't it ?
(In Dawn of War : Winter Assault, the Imperator Titan has 2 HellStorms.)
++
THe plasma annihilator, and correct me if im wrong Benito, is basically a REALLY big plasma gun like the ones u see on infantry (remember the plasma guns in DoW like that but FREAKIN HUGE
)
also update on new forums: still no word from Nexus so continue this discussion here. um GMN and Benito ur gonna be moderators along with me. Benito what is ur TAU name if u have one (which i assume u do). also Benito im assumin u have stats for the titans and their weapons yes? cause i think Crampman is gonna need em

also update on new forums: still no word from Nexus so continue this discussion here. um GMN and Benito ur gonna be moderators along with me. Benito what is ur TAU name if u have one (which i assume u do). also Benito im assumin u have stats for the titans and their weapons yes? cause i think Crampman is gonna need em
I can't recommend the Netepic gallery enough for source material when modelling. All the stats are on Netepic under the various army lists. Of course there are different rule sets there too...
In Epic the imperator had a hellstorm cannon and a plasma annihilator. You had no choice about weapons. Alas I've not played the expansion to DOW and I've not seen screenshots of the titan in action.
Everything from infantry weapons like plasma pistols and plasma guns through to titan weapons like plasma cannons, plasma destructors and the might plasma annihilator use the same technology just on different scale.
All titans are powered by a plasma reactor (which goes boom in a large explosion if critically hit). The imperator's plasma reactor was not capable of powering all the titan's systems to full. Epic introduced plasma management on the imperator, you rolled two dice to decide how much plasma you could allocate to e.g. engines (for movement), void shields (to keep shields up and repair them), fire control (for basic weapon systems), each of which could be supercharged (double the plasma) for additional bonus in that area.
The Plasma Annihilator had 4 plasma slots, each could be supercharged. Fully charged, the plasma annihilator took 8 plasma and could spew out 12 bolts of super heated plasma, each of which could be separately targetted, and that no armour could withstand. Rapid firing and deadly, it was the D-gun for Epic. You could be pretty much guaranteed to take out a fully shielded Warlord Titan with a full salvo from this beast of a weapon. But only if you had enough plasma spare to do so...
I only once managed to destroy one of these things in an Epic battle, I had to design an army to do just that, and sacrificed winning the game just to take it down.
Er, would you believe that I'm Benito in TAU too
In Epic the imperator had a hellstorm cannon and a plasma annihilator. You had no choice about weapons. Alas I've not played the expansion to DOW and I've not seen screenshots of the titan in action.
Everything from infantry weapons like plasma pistols and plasma guns through to titan weapons like plasma cannons, plasma destructors and the might plasma annihilator use the same technology just on different scale.
All titans are powered by a plasma reactor (which goes boom in a large explosion if critically hit). The imperator's plasma reactor was not capable of powering all the titan's systems to full. Epic introduced plasma management on the imperator, you rolled two dice to decide how much plasma you could allocate to e.g. engines (for movement), void shields (to keep shields up and repair them), fire control (for basic weapon systems), each of which could be supercharged (double the plasma) for additional bonus in that area.
The Plasma Annihilator had 4 plasma slots, each could be supercharged. Fully charged, the plasma annihilator took 8 plasma and could spew out 12 bolts of super heated plasma, each of which could be separately targetted, and that no armour could withstand. Rapid firing and deadly, it was the D-gun for Epic. You could be pretty much guaranteed to take out a fully shielded Warlord Titan with a full salvo from this beast of a weapon. But only if you had enough plasma spare to do so...
I only once managed to destroy one of these things in an Epic battle, I had to design an army to do just that, and sacrificed winning the game just to take it down.
Er, would you believe that I'm Benito in TAU too

it pays to ask don't want some crazy nut with a similar name f-ing up the forums. Assuming Nexus awakens from his coma and contacts me
anyway, for the IG's buildings should lean more towards full on concrete gothic style stuff or go with the thrown together tents and defenses??
OHH and here is a disclaimer for the Imperator Titan:
The unit for when u absolutely, positively have to F-up every mother's son on the battlefield!!

anyway, for the IG's buildings should lean more towards full on concrete gothic style stuff or go with the thrown together tents and defenses??
OHH and here is a disclaimer for the Imperator Titan:
The unit for when u absolutely, positively have to F-up every mother's son on the battlefield!!

- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
I've located the source of the dodgy scripts. It would appear to be an engine bug.
IG_RUSS: - the Leman Russ
Before redoing 3do: Worked Fine
After redoing 3do and script (to reflect changes in 3do): Borked. Script not read ingame
IG_DEMO: - the Demolisher
Before redoing 3do: Worked Fine
After redoing 3do and script (to reflect changes in 3do): Borked. Script not read ingame
IG_CONQ: - the Conqueror
Before redoing 3do: Worked Fine
After redoing 3do but not script: Borked due to script refering to pieces not in 3do, but read the script and worked perfectly in FPS mode (except for the lascannon)
IG_RUSS: - the Leman Russ
Before redoing 3do: Worked Fine
After redoing 3do and script (to reflect changes in 3do): Borked. Script not read ingame
IG_DEMO: - the Demolisher
Before redoing 3do: Worked Fine
After redoing 3do and script (to reflect changes in 3do): Borked. Script not read ingame
IG_CONQ: - the Conqueror
Before redoing 3do: Worked Fine
After redoing 3do but not script: Borked due to script refering to pieces not in 3do, but read the script and worked perfectly in FPS mode (except for the lascannon)
well at least that issue has been solved
so does this mean we'll finally get to see some more units ingame and working??
also are we still pursuing that whole infantry as a squad thing? cause as true to Epic as it maybe we can always just lose that i idea and make individual infantry units (cause to be really true to Epic our MBTs would have to be in squadrons of three or so tanks). and that would simplify things alot and simple is good.

so does this mean we'll finally get to see some more units ingame and working??
also are we still pursuing that whole infantry as a squad thing? cause as true to Epic as it maybe we can always just lose that i idea and make individual infantry units (cause to be really true to Epic our MBTs would have to be in squadrons of three or so tanks). and that would simplify things alot and simple is good.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Solved? I've found what appears to be causing it yes, but due to the fact that, in all likelyness, its an engine problem, it is nowhere near solved.
As for screenies: any units won't be textured, they'll just be flatshaded. The reasoning behind that is that, if I get everything working fine under the 3do model system, but problems arise when converting to s3o, I'll know where the problem is coming from (either A: a problem with the s3o format, or B: (which is more likely) a problem with the way I transfered it)
As for screenies: any units won't be textured, they'll just be flatshaded. The reasoning behind that is that, if I get everything working fine under the 3do model system, but problems arise when converting to s3o, I'll know where the problem is coming from (either A: a problem with the s3o format, or B: (which is more likely) a problem with the way I transfered it)
It would be a hell of a lot easier just to do infantry in 1's, plus you wouldn't have units behaving strangely when they turn. But you would lose the ability to quickly turn out a tactical or devastator squad from a factory, for example. Unless we can hack it so that one button produces five different units...j5mello wrote:also are we still pursuing that whole infantry as a squad thing? cause as true to Epic as it maybe we can always just lose that i idea and make individual infantry units (cause to be really true to Epic our MBTs would have to be in squadrons of three or so tanks). and that would simplify things alot and simple is good.
How are resources going to work? Epic always forced you to capture objectives to win the game and DOW has a wonderful combined resource/objective system. Do we start using metal spots as our objectives and plant flags on them to capture?
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
i like the flag/capture territory idea as it best fits what we r going for and since there is nothing to indicate what we should be using for resources from other games.
basic idea
Metal=Territory
Energy=Logistics
I understand this is a complete ripoff of Flozi's system but don't fix what ain't broken i say. also teh logistics idea goes good with that trailer unit u mentioned which generates metal.
also instead of a flag make it a statue of the imperial aquila. simple but more inline with the universe.;
basic idea
Metal=Territory
Energy=Logistics
I understand this is a complete ripoff of Flozi's system but don't fix what ain't broken i say. also teh logistics idea goes good with that trailer unit u mentioned which generates metal.
also instead of a flag make it a statue of the imperial aquila. simple but more inline with the universe.;
well let me see... the aquila is the main symbol of the Emperor and the Emperor is the "center" of the Imperium of Man. So following this logic with the Tau we get: The Greater Good is their most important ideal so the building should somehow represent that. I m gonna take a look at a WH40k novel i have that centers on a Tau planet. Maybe ill get some inspiration.
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- Posts: 241
- Joined: 09 Aug 2005, 15:41
Tau should get a slanted pillar with the etherials symbol etched onto it or somthing akin to that.j5mello wrote:well let me see... the aquila is the main symbol of the Emperor and the Emperor is the "center" of the Imperium of Man. So following this logic with the Tau we get: The Greater Good is their most important ideal so the building should somehow represent that. I m gonna take a look at a WH40k novel i have that centers on a Tau planet. Maybe ill get some inspiration.
Orks should get a squig pen................ please