The Wiki vs. TA file formats

The Wiki vs. TA file formats

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Should we attempt to ensure the wiki supports info for all formats?

All formats, old and new
5
26%
Focus on new, keep old
11
58%
Only new
3
16%
 
Total votes: 19

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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

The Wiki vs. TA file formats

Post by FLOZi »

Should it have info on them?
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: The Wiki vs. TA file formats

Post by Forboding Angel »

Course you'll try to shoehorn in lups and ignore cob, so I can't say entirely out with the old. Cob shouldn't be considered part of that though, as there is a pretty huge distinction between it and the other old stuff.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: The Wiki vs. TA file formats

Post by knorke »

I think anyone using .cob or .3do models or .fbi unitfiles likely
a) has no idea what he is doing and just uses files he got somewhere.
or
b) knows very good what he is doing.
Neither needs any more info on it?
I would not delete what exists but don't see the use of adding more (or who would write it, what is key question anyway)
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: The Wiki vs. TA file formats

Post by FLOZi »

I tend to agree with both of you. I'd keep what exists on cob. Most of the stuff covering other old formats though is out of date anyway. I'd probably ditch anything to do with making 3dos.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: The Wiki vs. TA file formats

Post by zwzsg »

It will slowly rot away if it is that unused, but actively deleting it would be criminal.
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: The Wiki vs. TA file formats

Post by MidKnight »

Don't update, but don't erase, IMO. The old information may be useful if, say, Final Frontier's original devs came back and wanted to update the game. (look now, a man can dream, can't he?)
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