Changelog from v1.0:
- Fixed some lua widgets/gadgets and added missing
 - Added avoidfeature=false to all weapon defs to restore previous behaviour
 
- Brawler and Rapier maxAngleDif [140->30]
 - Dragons teeth HP [2400/2550->210]
 - Dragons teeth given mass to avoid crushing with lower HP [400]
 - Hammer and Thud los [395.5->530]
 - Zeus HP [3100->3900]
 - Doomsday machine blue laser range [1700->1300]
 - Goliath accuracy [1100->900]
 - Hawk,Vamp,Freedom fighter,Avenger maxAngleDiff [120->50]
 - Mine cloak costs increased, in order of damage done they are now [7,10,15,20]
 - Removed satellite commander from upgrade chain
 - Unit defs and cegs are now in lua
 - Reclaiming is now gradual
 
This thread is for feedback/suggestions for the new xta version I released with the version 9.8 (so people would give it a try. I will give it a different name to be fair to dnw who has been releasing the last couple of xta versions)
So I will compile a list here of fixes and balance changes for the next version.
Fixes:
some missing sounds (chat notification at least)
Balance issues:FaerieWithBoots wrote:units to be able to get into the yethro's hitsphere making all unfriendliese not fire at it, noticed the same for flash
from Hermuld:
... feedback plz
