widgets that should be included by default

widgets that should be included by default

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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

widgets that should be included by default

Post by knorke »

Reading this thread:
http://springrts.com/phpbb/viewtopic.php?f=23&t=25908
It seems some BA players still feel it is needed to download external widgets because they are missing in the game.
For example:
-initial buildqueue
-bomber controll
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very_bad_soldier
Posts: 1397
Joined: 20 Feb 2007, 01:10

Re: widgets that should be included by default

Post by very_bad_soldier »

Im afraid there will always be the need to download external widgets unless you include every single widget that someone wants to use (which is a bit silly imo, because some are quite exotic). Or disallow external widgets...
Its still a valid point to include some of the most popular widgets that everybody wants to use.
But since BA does not even have a maintainer I dont know who is in the position to decide which should be in and which not. I can commit my current widget set that I use. Will be fine for me. But for sure there will still be people who ask "why is widget xy not included? I use it!".
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Jools
XTA Developer
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Joined: 23 Feb 2009, 16:29

Re: widgets that should be included by default

Post by Jools »

And if you include too many it will just clutter the F11 menu. Maybe we should combine some widgets together, I'm mostly thinking of small ones like knorke's disable reclaim on right-click widget, and similar ones.

Doesn't everyone use that anyway?
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very_bad_soldier
Posts: 1397
Joined: 20 Feb 2007, 01:10

Re: widgets that should be included by default

Post by very_bad_soldier »

Hm, never heard of it. Searched in the forum and searched on springfiles (and widget DB). It disables reclaim on right-click? Why this?
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: widgets that should be included by default

Post by knorke »

Doesn't everyone use that anyway?
I think nobody uses that because its only posted in whatever thread and only something minor.
If your commander is standing in a lot of wreckage/other features and you want to run away, he will actually move instead instead of starting to reclaim. (usefull when you want to escape, saves having to press m=move)

In case of BA, "initial buildqueue" would be good to include by default.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: widgets that should be included by default

Post by knorke »

Doesn't everyone use that anyway?
I think nobody uses that because its only posted in whatever thread and only something minor.
If your commander is standing in a lot of wreckage/other features and you want to run away, he will actually move instead instead of starting to reclaim. (usefull when you want to escape, saves having to press m=move)

In case of BA, "initial buildqueue" would be good to include by default.
I dont actually know what excactly the "bomber controll" does but from what I hear it must be all the rage. (makes bombers retreat instantly after dropping or something?)

BA maintainer is Beherith afaik.
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marciolino
Posts: 268
Joined: 06 Sep 2010, 22:59

Re: widgets that should be included by default

Post by marciolino »

For BA the important widgets for me are (maybe not for all):
- initial queue
- unit_bomber_control
- easyFacing
- immobile_builder
- snd_volume
- unit_smart_area_reclaim
- autoquit

And I am not sure standard redui is the most adapted for BA (I use lolui) but maybe this is more a personal stuff.
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: widgets that should be included by default

Post by jamerlan »

immobile builders
sound volume
initial queue
Manmax
Posts: 78
Joined: 19 May 2011, 13:57

Re: widgets that should be included by default

Post by Manmax »

auto group
immobile builder
build costs
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: widgets that should be included by default

Post by Jazcash »

Any external widgets which provide a significant advantage in gameplay should be included by default, although perhaps not enabled by default.

Also, only stable, reliable widgets should be included.
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albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Re: widgets that should be included by default

Post by albator »

- auto repeat factory
- autogroup
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dcore221
Posts: 110
Joined: 09 Jul 2010, 19:53

Re: widgets that should be included by default

Post by dcore221 »

unit_specific_unit_reclaimer.lua - very useful for reclaiming stuff like wind, t1 metalmakers or anything too near to crtld

easyFacing - got this from BARtest works very well

would like to see a map edges widget added too
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