Release: Spring 84.0! The DragonSlayer! - Page 5

Release: Spring 84.0! The DragonSlayer!

Discuss Spring news, such as fresh releases and press coverage, here.
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albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Re: Release: Spring 84.0! The DragonSlayer!

Post by albator »

Kloot wrote:
For the third, I can upload replay if needed
You should never assume that giving extra information is not needed, so please do (if it is important to you that this gets fixed for 85.0).
Where do you guys upload replays since knorke ban the guy that was hosting them ?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Release: Spring 84.0! The DragonSlayer!

Post by smoth »

how big is the zipped replay?
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Re: Release: Spring 84.0! The DragonSlayer!

Post by Kloot »

http://springrts.com/mantis/my_view_page.php

But the issue has already been found and nuked, as well as the second from your list.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Release: Spring 84.0! The DragonSlayer!

Post by knorke »

albator wrote:Where do you guys upload replays since knorke ban the guy that was hosting them ?
not sure if serious. I did not ban Trademark.
I unbanned him after someone else banned him because I felt he should not have been banned.

Anyway, for bugreports it is possible to attach files to mantis posts or forum.
raaar
Metal Factions Developer
Posts: 1095
Joined: 20 Feb 2010, 12:17

Re: Release: Spring 84.0! The DragonSlayer!

Post by raaar »

knorke wrote:cannon color change might be this commit:
https://github.com/spring/spring/commit ... andler.cpp
Seems like default color is now 1.0f, 0.5f, 0.0f but strangely seems like it was that before too?
Anyway, now projectiles are orange instead of yellow. (guess: old color was 1,1,0)

Hm, in 0.82.7.1 I had this for a cannon weapon:
rgbColor = [[0.8 0.95 0.8]],
gave a bright, almost white projectile with a tint of green.
In 84.0 the same weapon is orange and I can not get it to be a different color at all.

So this reads the colors:
visuals.color = wdTable.GetFloat3("rgbColor", rgbcol);
visuals.color2 = wdTable.GetFloat3("rgbColor2", float3(1.0f, 1.0f, 1.0f));

But then in the next 2 lines the colors that were just read, get overwritten with orange?
if (wd.type == "Cannon") { visuals.color = float3(1.0f, 0.5f, 0.0f); }
if (wd.type == "EmgCannon") { visuals.color = float3(0.9f, 0.9f, 0.2f); }


edit:
armflash, armstump, armbrtha in BA7.60 shot orange projectiles too. (used to be yellowish)

edit2:
seems like bug to me, so mantis: http://springrts.com/mantis/view.php?id=2751
change from yellow to orange might be tolerable in some mods, but others might use different colors (blue, green, red) and intensity (brighter is stronger) to represent different types of weapons and dmg potential. Those few lines of code screw this totally.

ok so bug was fixed. How long until the next release?

(btw, great work devs!)
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Re: Release: Spring 84.0! The DragonSlayer!

Post by Cheesecan »

Who's idea was it to skip a version number?
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Release: Spring 84.0! The DragonSlayer!

Post by hoijui »

Cheesecan, please stop spamming the whole forum.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Release: Spring 84.0! The DragonSlayer!

Post by smoth »

Cheesecan wrote:Who's idea was it to skip a version number?
go read threads.. there is much discussion. you can go find it yourself.
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