http://springfiles.com/download/20094/2



The potential strategic problems posed by this map:
1) vehicles move at half speed in the swampy bits, and kbots 3/4 speed
2) flat real estate for buildings is somewhat (and I hope not too ridiculously) limited and not in the places that might be convenient, which brings us to
3) metal spots are only in the boggy vernal pools
As for the balance between the three players, I'm not convinced that I've acheived it despite some area and distance calculations and a tiresome level of rotational symmetry.
You probably recognize them, but the trees are SirAtturi's, and the rocks are LathanStanley's.
I haven't had any luck getting the water to respond to changing its colors within the SMD (a greener shade would be nice). Maybe this has something to do with my old and crappy graphics hardware, who knows. I've also had a befuddling time with SpringMapConvNG ( http://springrts.com/phpbb/viewtopic.php?f=13&t=26669 ), but you probably know that and are sick of hearing about it if you read this forum.