Have camera travel along SmoothMesh - Page 2

Have camera travel along SmoothMesh

Requests for features in the spring code.

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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Have camera travel along SmoothMesh

Post by CarRepairer »

Smoothmesh scrolling works like a charm.

http://code.google.com/p/zero-k/source/detail?r=4498


Edit: except when using ZK terraforming to create walls. Smoothmesh doesn't get updated.

Edit2: It's not perfect because getting the smoothmesh above the groundpos makes you jump up slightly when beginning the scroll (as I suspected). Not horrible but I left it default off. A tracescreenray for smoothmesh instead of ground position would fix this issue.
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