Comet Catcher Remake

Comet Catcher Remake

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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Comet Catcher Remake

Post by NOiZE »

This classic map finaly has gotten the retexturing so it will look kool in spring aswell.

Also the metal patches have been adjusted slightly so it's more equal to the OTA version.

And the craters have higher walls now.

Thanks go out to min3mat for giving me comments on the map and for taking screenshots.

Have fun


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Doomweaver
Posts: 704
Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

I hope there are FEWER metal patches. There were way too many in the other one. Anyway, looks good, but it could do with some more variation.
Chocapic
Posts: 556
Joined: 16 Oct 2005, 03:35

Post by Chocapic »

looks a bit more dark though
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

ah, those are craters!

*hopes the ground is not all flat while dl...*
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

most of it is but its all pockmarked now with a awesome texture! now comet pwns even harder! 8)
BadMan
Posts: 146
Joined: 07 Oct 2005, 03:05

Post by BadMan »

Well, the metal layout of CC is fine. Its just that in the cc for spring, each metal spot gave 1.9 metal....which is not correct. By just looking at some of the metal patches, you can clearly see which ones should give more and which ones should give less...but they all gave the same amt regardless.

That, and some of the metal patches didn't overlap on the metal depos.

I have to d/l this cc and see if its just like the original.
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

This is great. Completely rips the oldschool CC to shreds.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Works just as well as the original but much much prettier.

Also you might want to lower the water plane aswell, one of the smaller craters near the middle has water at the bottom, and enough mines will create a pool.
Chocapic
Posts: 556
Joined: 16 Oct 2005, 03:35

Post by Chocapic »

can anyone tell me why was the wind changed from the previous comet catcher ?
As i was testing my ai it sometimes built winds and only then i realized that the wind for this remake is 0-1 wich is very weird.
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

solar wind :wink:
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

more faithfull to the OTA version
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

To screw over AIs that think they're smart but still build windmills when there is only 1 wind income.
Chocapic
Posts: 556
Joined: 16 Oct 2005, 03:35

Post by Chocapic »

SwiftSpear wrote:To screw over AIs that think they're smart but still build windmills when there is only 1 wind income.
lol it built the wind cause it would nanostall on the solar, however i may change it :P
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