Metal Extractor Placement - Page 2

Metal Extractor Placement

Here is where ideas can be collected for the skirmish AI in development

Moderators: hoijui, Moderators

Chocapic
Posts: 556
Joined: 16 Oct 2005, 03:35

Post by Chocapic »

im not talking about those kind a things, im talking about say you posting 5 consecutive pictures proving your ai is better than any ai at the moment and pointing the things it does that others dont..
are you trying to get street fights with the ai dev's ? (lol)
i think you should cool off and get your ai done at your speed and if your doing good you'll be given credit in the future.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

I'm not the only one posting shots. If you count them up Krogothe is soon to have more shtos fo KAI than I have fo NTAI, and I've had a lot longer to post shots up.

And I'm not the onyl one pointing those things out...
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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

BonnetAI!
Puts bonnets on Kbots!
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

If somebody will make me a bonnet unit, I'd be glad to add a .bonnet command to NTAI's next release, and whatever other hat units you can make.
Kelson
Posts: 76
Joined: 29 Oct 2005, 08:32

Post by Kelson »

Thanks for the derail of the thread - there is a new one posted that will hopefully stay on topic. As far as this ai-developer-drama...whatever makes you happy. When I release my stuff, I'll do it simply telling what it does and doesn't do. I'm not really interested in any internet popularity contest - why any are I'll leave to the psych's to figure out.

New Thread
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

Well, i guess the gist of the whole thread is: Being an AI developer drains real Intelligence and makes social skills nonexistend.
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