Release: Spring 84.0! The DragonSlayer! - Page 3

Release: Spring 84.0! The DragonSlayer!

Discuss Spring news, such as fresh releases and press coverage, here.
User avatar
jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: Release: Spring 84.0! The DragonSlayer!

Post by jamerlan »

I can't start game on my laptop with intel integrated video. I see loading screen and then it closes and nothing happened. Here is my infolog for zero-k: http://pastebin.com/22r0FdEW
User avatar
hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Release: Spring 84.0! The DragonSlayer!

Post by hoijui »

marciolino:
[f=0000000] SDL: 1.2.10
[f=0000000] GL version: 2.1 ATI-7.12.9
[f=0000000] GL vendor: Parallels and ATI Technologies Inc.
[f=0000000] GL renderer: Parallels using ATI Radeon Barts PRO Prototype OpenGL Engine
[f=0000000] GLSL version: 1.20
[f=0000000] GLEW version: 1.5.8
[f=0000000] GL info: FBO=1 NPOT=1 24bitDepth=0 ATiHacks=1

...

[f=0005006] Error: Exception: Access violation (0xc0000005)
most likely a driver problem. also looks like a strange driver to me. try different versions.

edit:
... and of course try playing with gfx related settings in spring.
User avatar
BrainDamage
Lobby Developer
Posts: 1164
Joined: 25 Sep 2006, 13:56

Re: Release: Spring 84.0! The DragonSlayer!

Post by BrainDamage »

Cross linking the FAQ to give it a bit exposure:
http://springrts.com/phpbb/viewtopic.php?f=11&t=27154
device
Posts: 7
Joined: 07 Nov 2011, 02:07

Re: Release: Spring 84.0! The DragonSlayer!

Post by device »

Oh, and .84 goes live ! Wonderful! And it seems no sync error on ubuntu this time ! Thank you developers team, maximum respect !
djmad
Posts: 13
Joined: 25 May 2009, 16:09

Re: Release: Spring 84.0! The DragonSlayer!

Post by djmad »

Thx for the awesome work
gilboa
Posts: 41
Joined: 29 Apr 2010, 01:20

Re: Release: Spring 84.0! The DragonSlayer!

Post by gilboa »

84 is being pushed as a Fedora update.
https://admin.fedoraproject.org/updates ... 4.0-1.fc15
https://admin.fedoraproject.org/updates ... 4.0-1.fc16

Please test and raise the karma / send bug reports.

- Gilboa
User avatar
Enjinn
Posts: 1
Joined: 14 Oct 2010, 15:19

Re: Release: Spring 84.0! The DragonSlayer!

Post by Enjinn »

det wrote:edit: I think I see the problem, the springlobby package in lucid has the wrong depend

I uploaded a package that I hope fixes the depend on lucid, but it probably wont go live for 6 hours.
A massive thanks det. You star for getting onto that so quickly! For a moment I thought I might want to edit a dependency :)

As for what's happened I've just upgraded Spring and Springlobby to ppa2 successfully. All seems well so I'll give the multiplayer a run out tonight. Will report any problems. Assume it works!
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Release: Spring 84.0! The DragonSlayer!

Post by Beherith »

Thanks for all the hard work, devs! This release is very nice!
User avatar
Enjinn
Posts: 1
Joined: 14 Oct 2010, 15:19

Re: Release: Spring 84.0! The DragonSlayer!

Post by Enjinn »

Just tried multiplayer and had to repoint my unitsynclibrary to

/usr/lib/spring/libunitsync.so

Suspect that was a move from spring-engine to spring package? Other than that works a treat.

Did I say thanks? Good, thanks.
Bosque
Posts: 36
Joined: 29 Oct 2011, 06:40

Re: Release: Spring 84.0! The DragonSlayer!

Post by Bosque »

I have the same issue as zoggop, 0.83 worked fine on my 2011 macbook pro running 10.6 (except for the weird black square graphic errors, http://springrts.com/phpbb/viewtopic.php?f=65&t=26996), but 0.84 gets as far as radar on the loading screen and crashes.

infolog.txt here: http://pastebin.com/4EkKuDBR

Any ideas?
User avatar
jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Release: Spring 84.0! The DragonSlayer!

Post by jK »

Bosque wrote:I have the same issue as zoggop, 0.83 worked fine on my 2011 macbook pro running 10.6 (except for the weird black square graphic errors, http://springrts.com/phpbb/viewtopic.php?f=65&t=26996), but 0.84 gets as far as radar on the loading screen and crashes.

infolog.txt here: http://pastebin.com/4EkKuDBR

Any ideas?
try setting LoadingMT=0 in .springrc
Bosque
Posts: 36
Joined: 29 Oct 2011, 06:40

Re: Release: Spring 84.0! The DragonSlayer!

Post by Bosque »

Yeah, that works now, thanks!

That disabled multi-threading I assume, so the MT build is broken? The black square graphic errors are still present. Any idea how to fix that?
User avatar
Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: Release: Spring 84.0! The DragonSlayer!

Post by Jools »

Try adding following line to springsettings.cfg:

Code: Select all

AdvMapShading = 0
This disables advanced map shading, so things like specular maps and detail textures won't work.

Any idea if there's a fix coming up? Because those worked for me before spring 83.0.
User avatar
jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Release: Spring 84.0! The DragonSlayer!

Post by jK »

Bosque wrote:Yeah, that works now, thanks!

That disabled multi-threading I assume, so the MT build is broken? The black square graphic errors are still present. Any idea how to fix that?
LoadingMT has nothing to with the MT build of spring. It's what the name says: a multi-threaded loadingscreen.

PS: I need someone with compiling abilities & macosx in #sy to the debug the cause of the crash.
User avatar
Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: Release: Spring 84.0! The DragonSlayer!

Post by Jools »

Discovery: UnitDefs.isTransport doesn't seem to exist anymore in new spring. Instead I think you can use the UnitDefs.transportCapacity tag to achieve same effect.
Bosque
Posts: 36
Joined: 29 Oct 2011, 06:40

Re: Release: Spring 84.0! The DragonSlayer!

Post by Bosque »

Jools: That works! Thank you.
User avatar
Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: Release: Spring 84.0! The DragonSlayer!

Post by Jools »

Also a piece of advice: if you have a customised selectkeys.txt file in your spring folder, back it up before upgrading, because mine was replaced with a default one.
User avatar
Johannes
Posts: 1265
Joined: 17 Sep 2010, 15:49

Re: Release: Spring 84.0! The DragonSlayer!

Post by Johannes »

I can't see the map or units at all on my laptop (intel gfx card). Loading screen comes up, loads quite normally, but then I get UI elements displayed (they're shown buggily too) on top of the loadingscreen image. I can give orders just fine, by clicking and typing stuff, I just can't see anything of it happening. Sounds work fine too. Happens with any game I try.

Yet there's raelly no error message about it in infolog.

http://i.imgur.com/1STIR.jpg
http://pastebin.com/XCUSc9En
User avatar
Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: Release: Spring 84.0! The DragonSlayer!

Post by Jools »

[Moved]
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: Release: Spring 84.0! The DragonSlayer!

Post by zerver »

I am happy to see that the dragonslayer has awaken this sleepy forum too
Post Reply

Return to “News”