Reason for stereo sound requirement?

Reason for stereo sound requirement?

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

Moderator: Moderators

Post Reply
User avatar
SpliFF
Posts: 1224
Joined: 28 Jul 2008, 06:51

Reason for stereo sound requirement?

Post by SpliFF »

I'm a little curious about the recently announced requirement that all spring sounds be stereo. Given that everything except music is 3D positioned I don't see how stereo sound even makes sense. At best it's a whole extra channel that has to be processed, mixed or ignored but provides absolutely zero information (if the sound is coming from the left of the camera then both channels will play on the left speaker).

So what's up with that?
User avatar
hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Reason for stereo sound requirement?

Post by hoijui »

recently announced requirement
please give the reference.
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Reason for stereo sound requirement?

Post by FLOZi »

Where did you hear this? All sounds should be mono...
User avatar
SpliFF
Posts: 1224
Joined: 28 Jul 2008, 06:51

Re: Reason for stereo sound requirement?

Post by SpliFF »

Before you posted that I went looking for the announcement / commit and couldn't find it. I guess my memory is playing tricks on me. So you're saying the announcement was actually that we don't support stereo sources?
User avatar
jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Reason for stereo sound requirement?

Post by jK »

OpenAL does not support stereo sources in 3d playback, sill they are supported in non-3d mode.

PS: it never did, but now spring prints a warning if doing so.
Post Reply

Return to “Engine”