Interest in a 'magnetic' version? - Page 2

Interest in a 'magnetic' version?

Classic game design, maintained to please you...

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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: Interest in a 'magnetic' version?

Post by FLOZi »

knorke wrote: and somtimes units appear 9000 miles under the terrain.
Sounds like you are attaching to -1 piece.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Interest in a 'magnetic' version?

Post by knorke »

random screenshots from yesterdays games:
Image
A still picture does not really do it justice.
Bad idea to test this shortly before you want to leave house.
just another game and suddendly its 2 hours later. But there just was so much to discover!
Thanks to all the testers, also for sticking around after the first game crashed. (luckily was the only crash)
FLOZi wrote:Sounds like you are attaching to -1 piece.
yes, appearently -1 piece is hidden at -1000, found some thread about it. That is fixed, at least I did not see it happen yesterday.
PicassoCT wrote:It doesent work (yet) with ships.
It is Delta Siege Dry anyway.
ships (and hovers) should be possible possible with modrules...
It works in my testmod, hope the mutator willl overrule BA modrules.


Strangely some blobs of units were a bit unwilling to move.
I did not know passengers could have an effect on units movement. The obvious solution is to add more units until it starts moving again.

Also it seems transported units lose their LOS so you only have have LOS from the unit at bottom. Any idea how this could be changed?
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: Interest in a 'magnetic' version?

Post by BaNa »

Image

pls link like this, that site you use has annoying popups

PROUD OWNER OF 4 STACKS ON THE PICTURE!!!
Google_Frog
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Joined: 12 Oct 2007, 09:24

Re: Interest in a 'magnetic' version?

Post by Google_Frog »

Why do units sometimes appear compressed?
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Interest in a 'magnetic' version?

Post by knorke »

That is a feature
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Interest in a 'magnetic' version?

Post by PicassoCT »

Its one of the physix features of the spring engine:D

Units seem to dissappear (scaled into nothingness) and then reappear from flatspace.. try it. It has something of really close-combat..
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knorke
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Joined: 22 Feb 2006, 01:02

Re: Interest in a 'magnetic' version?

Post by knorke »

and it makes for more compact packing
Image
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Interest in a 'magnetic' version?

Post by PicassoCT »

I would so steal this, if i could fit it somewhere into the jw..
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Interest in a 'magnetic' version?

Post by zwzsg »

AF wrote:This reminds me of TA BOS scripting and stargates and using unit heights to identify units. I expect Zwzsg will have much to say on this.
Rendered completly obsolete with all the Lua that Spring now has.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Interest in a 'magnetic' version?

Post by PicassoCT »

still a brilliant idea, dont have to burn your own archievments big Z


Back to knorkes mod. Yet another game, and still the awesome is there.
Short Analysis: Its the pure thrill of dangerous eperiments under stress, and therefore comes awfully close to what a battlefield really is. Everybody uses his best cunning and skills to get the other one with his weakspots..
And there is always the promise of things not tried yet..
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knorke
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Joined: 22 Feb 2006, 01:02

Re: Interest in a 'magnetic' version?

Post by knorke »

seems the (rare) crashing was caused by something that Kloot now fixed:
https://github.com/spring/spring/commit ... 4378bf458b
hooray! That + no-more-flat-units will surely turn out usefull in the future.

I will not continue to work on this because it only was meant as a joke anyway.
It is easy to get lost in fixing all kind of small (and big) bugs (like broken nanos) and before you realize you have sunk weeks into some side project...
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Licho
Zero-K Developer
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Joined: 19 May 2006, 19:13

Re: Interest in a 'magnetic' version?

Post by Licho »

Crazy :)
Ares
Balanced Annihilation Developer
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Joined: 19 Mar 2011, 13:43

Re: Interest in a 'magnetic' version?

Post by Ares »

knorke wrote: I will not continue to work on this because it only was meant as a joke anyway.
I was looking forward to the commander/radar unit making an appearance in the next BA release. This unit has potential knorke, don't dismiss it just yet.

I dare you to stare into his cold, dead, endlessly twirling eyes and call him a joke.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Interest in a 'magnetic' version?

Post by 1v0ry_k1ng »

sticky this imo
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: Interest in a 'magnetic' version?

Post by zerver »

epic
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