New Unofficial Map - Moor v3 - Page 3

New Unofficial Map - Moor v3

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[KO1]Makita
Posts: 6
Joined: 06 Jul 2011, 17:09

Re: New Unofficial Map - Moor v2

Post by [KO1]Makita »

Useless map as usual. You can't hold a candle to the genius behind DSD and Speedmetal.

[User was banned for this and other posts]
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PicassoCT
Journeywar Developer & Mapper
Posts: 10453
Joined: 24 Jan 2006, 21:12

Re: New Unofficial Map - Moor v2

Post by PicassoCT »

if awesome visits this COMunity it beta haz windscreen wipers installed on the spitscreen
varikonniemi
Posts: 451
Joined: 03 Jul 2011, 11:54

Re: New Unofficial Map - Moor v2

Post by varikonniemi »

One of the best looking maps out there! What a shame it does not come up in games more often!
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: New Unofficial Map - Moor v2

Post by PicassoCT »

bdsm for the eyes, that is what spring users want. Give me hurt, give me dirt, make me cry tears and blood. If i wanted beauty and sissy, i would have choosen sc2
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: New Unofficial Map - Moor v2

Post by zwzsg »

Wanted to point out how http://springrts.com/phpbb/viewtopic.ph ... 2&start=95 would not be retro compatible with already released maps like this Moor, however, when testing I got:

Error: LuaRules::RunCallIn: error = 2, DrawScreenEffects, [string "LuaRules/Gadgets/gui_dualfog_gadget.lua"]:392: attempt to index local 'a' (a nil value)

So, uh, is the Moor compatible with Spring 84?
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Jools
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Re: New Unofficial Map - Moor v2

Post by Jools »

The Moor is compatible and it doesn't even produce distorted terrain with advmapshading enabled. But if you want the dualfog to work you must use Moor_v3 or higher.
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zwzsg
Kernel Panic Co-Developer
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Re: New Unofficial Map - Moor v2

Post by zwzsg »

Jools wrote:Moor_v3 or higher.
Could not find such files on SpringFiles.com or this thread.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: New Unofficial Map - Moor v2

Post by Beherith »

Because it didnt exist- UNTIL NOW!

Get v3 here:

http://springfiles.com/spring/spring-maps/moorv3
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smoth
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Joined: 13 Jan 2005, 00:46

Re: New Unofficial Map - Moor v2

Post by smoth »

Beherith wrote: UNTIL NOW!
Image
cue reaction gopher music..
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Jools
XTA Developer
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Re: New Unofficial Map - Moor v2

Post by Jools »

zwzsg wrote:
Jools wrote:Moor_v3 or higher.
Could not find such files on SpringFiles.com or this thread.
I wanted to be future-proof :)
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: New Unofficial Map - Moor v3

Post by PicassoCT »

Purified Awesome and beauty.

If, of springmaps, speedmetall is water, and dsd is rain, then moor is the champagne. Only Smoth, Forb and Kaiser still in the Formula Map....

A Question: Would it be possible to add a splash detailtexturemap to a old map? I understand it would never be tabulaV4good (just because the lightsettings of the rendering wouldnt correspond.

I mean, take the colour of the map, deduct what kind of terrain it is. orange sunlightcolour, mostly brown,yellow - desert. Blueish sun, green leaves, djungel. Now if that autotexturer had some "one-size-fits-them-all" detailtextures with him, all those depricated maps that still hang around wouldnt be that much of a eye-sore.
And if a mapper is unhappy with his compared to GRTS_Messa crappy results, there is always the tutorial to link him too.

Thx for reading.
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: New Unofficial Map - Moor v3

Post by Beherith »

It can be done with, for example, photoshop. Select hues with a rather high tolerance, and assign them detail texture and a splat map. Add some random noise. Also, I find that doing a high pass filter on detail textures reduces tiling effects.
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: New Unofficial Map - Moor v3

Post by MidKnight »

Seriously?

It's been out for six months and nobody notices the map's broken?

Beherith, you zipped it wrong. It's a 5 minute fix.

This is my first time playing Spring in months, but you regular players? A beautiful map like this? No excuse!
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PicassoCT
Journeywar Developer & Mapper
Posts: 10453
Joined: 24 Jan 2006, 21:12

Re: New Unofficial Map - Moor v3

Post by PicassoCT »

I played on it.. used it for testing.. map aint broken as far as that is concerned..

-- Eating my hat.. can i have salt and pepper please?

Map is brokken- ive been testin on Moor V2
Google_Frog
Moderator
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Joined: 12 Oct 2007, 09:24

Re: New Unofficial Map - Moor v3

Post by Google_Frog »

It's been out for six months and nobody notices the map's broken?
ZK avoids fog maps any more (they break for too many computers) and BA only plays DSD :P.
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: New Unofficial Map - Moor v3

Post by Jazcash »

Maps like Seth's Ravine are great because they're great for screenshots and showing off Spring but they can also be played competitively and feature good gameplay by disabling fog/features through the map options so nobody has any trouble. (I've never had any trouble with fog anyway but I see some people do).

So yeah, just include map options to turn fog/features on and off and sa'll good imo.
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Jools
XTA Developer
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Joined: 23 Feb 2009, 16:29

Re: New Unofficial Map - Moor v3

Post by Jools »

I used the Moor v3 for xta screenshots a couple of months ago and it wasn't broken. However, the screenshots didnt turn out well.
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: New Unofficial Map - Moor v3

Post by Beherith »

Fixed.
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