Ta: Kingdoms Spring - Page 4

Ta: Kingdoms Spring

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

User avatar
wilbefast
Posts: 255
Joined: 14 Oct 2009, 18:04

Re: Ta: Kingdoms Spring

Post by wilbefast »

Afraid "free as a bird" was sarcasm... but being half-British, half of me is possessed by a psychopathic sense of duty. Azaremoth, what have you done :shock:

Let's see if I can't fit things somewhere in my current list of priorities...
  1. Master's Degree (till July '13)
  2. Biotop (till it's done - hopefully soon)
  3. ai-class.com (till Dec. '11)
  4. ml-class.org (till Dec. '11)
  5. Preparing for Game Jam (Nov. '11)
  6. Painting the walls of my flat
  7. Finding a bed, otherwise my mattress will get all mouldy (I think)
  8. Finding a phone, so I can answer when people call my landline
  9. Learning JS/HTML5/WebGL for shiggles
  10. Social Life (lololololol) :lol:
Now that I think of it, it seems like the start of next year might be a good time for start a new project. After the exams :?

edit: I also had trouble unzipping. Also the ubuntu repos seem to have an old version of spring that won't run online :|
User avatar
MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Ta: Kingdoms Spring

Post by MidKnight »

wilbefast wrote:half-British...
psychopathic sense of duty.
C-Cirr?







-- On topic --
Back in 2010, when fantasy moddev was active, maackey, willbe, and car had 3 separate fantasy mod projects. I helped out where I could and pestered maackey with my silly ideas about how Meridian should play. We had this cool system where we let each other share code and assets between projects, though, so that we could get something that ambitious done with just a few people.

For example, maackey made a catapult model, which I then textured, which was later used as the basis for the object throwing Lua Car made that later turned into ANGRY GORILLA.

What eventually happened is that maackey and I got busy with Real Life (TM) at around the same time and never really came back to the project.

Car embraced LuaCob and the new obj format, since he's a coder by trade and didn't want to deal with the ridiculous 3D workflow Spring has. He got burned when Kloot's loader experienced bugs and assimp got delayed.

Willbe told us what happened to willbe :p

It's been a year. Others, correct me where I'm wrong. :-)
User avatar
azaremoth
Cursed Developer
Posts: 549
Joined: 17 Feb 2005, 22:05

Re: Ta: Kingdoms Spring

Post by azaremoth »

My upload was broken (no idea why) - I have reuploaded, downloaded and tested it. It should be working now.

http://azaremoth.supremedesign.org/data ... ngdoms.sdz
knorke wrote:Are those models from glest? The castle seems
familiar
Yes - all human models are from Glest.
wilbefast wrote:Afraid "free as a bird" was sarcasm... but being half-British, half of me is possessed by a psychopathic sense of duty. Azaremoth, what have you done :shock:
I am just trying to push some people to do a little work! I did nearly all of the imperial guards models while doing the MSc. You just have to prioritize - do it with a German sense of duty :wink:
User avatar
Manolo
Posts: 10
Joined: 29 Sep 2011, 14:51

Re: Ta: Kingdoms Spring

Post by Manolo »

i want help too :/
with something...
can count with me ;D
User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Ta: Kingdoms Spring

Post by 1v0ry_k1ng »

Image
Image
lol

one of these engines looks better suited to fantasy than the other.
User avatar
MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Ta: Kingdoms Spring

Post by MidKnight »

One of these engines actually exists and is available to content developers.
:|
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10453
Joined: 24 Jan 2006, 21:12

Re: Ta: Kingdoms Spring

Post by PicassoCT »

1v0ry_k1ng wrote:
Image
Image
lol

one of these engines looks better suited to fantasy than the other.
not helpfool
User avatar
azaremoth
Cursed Developer
Posts: 549
Joined: 17 Feb 2005, 22:05

Re: Ta: Kingdoms Spring

Post by azaremoth »

1v0ry_k1ng wrote: one of these engines looks better suited to fantasy than the other.
One of these engines is an open source project...
Manolo wrote:i want help too :/
with something...
can count with me ;D
Perfect - you and all other people are welcome to push the project. Here is a SVN:

https://pl5.projectlocker.com/fantasy/f ... gdoms/svn/
login: fantasykingdoms@springrts.com
password: spring

The first thing to discuss is a resource system. I think about something like: wood, gold (both reclaimed from features - renaming energy and metal) and upkeep (possible prerequisites gadget). Maybe the resources should be gathered and brought to a central building?
Alternative: One single resource (like the Mana in TA:K) - it is a little boring though. What do you think?
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Ta: Kingdoms Spring

Post by knorke »

azaremoth:
why not try to recruit the people for The Cursed?
I think that has the highest chance for sucess as it is already playable while this are basically some models in a sideproject...
luckywaldo7
Posts: 1398
Joined: 17 Sep 2008, 04:36

Re: Ta: Kingdoms Spring

Post by luckywaldo7 »

Would you sooner recruit people to work on spring tanks, knorke, or another project that has lots of content but is not yet quite playable?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Ta: Kingdoms Spring

Post by smoth »

that isn't an equivalent comparison.
User avatar
Manolo
Posts: 10
Joined: 29 Sep 2011, 14:51

Re: Ta: Kingdoms Spring

Post by Manolo »

azaremoth wrote:
1v0ry_k1ng wrote: one of these engines looks better suited to fantasy than the other.
One of these engines is an open source project...
Manolo wrote:i want help too :/
with something...
can count with me ;D
Perfect - you and all other people are welcome to push the project. Here is a SVN:

https://pl5.projectlocker.com/fantasy/f ... gdoms/svn/
login: fantasykingdoms@springrts.com
password: spring

The first thing to discuss is a resource system. I think about something like: wood, gold (both reclaimed from features - renaming energy and metal) and upkeep (possible prerequisites gadget). Maybe the resources should be gathered and brought to a central building?
Alternative: One single resource (like the Mana in TA:K) - it is a little boring though. What do you think?
thank you a lot :D

i think if we could make 1 resource (mana) will be cool :P
but if we cant do it, we could make 2 resources like wood and gold :D
Last edited by Manolo on 26 Oct 2011, 12:16, edited 2 times in total.
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Ta: Kingdoms Spring

Post by knorke »

i never got people asking ;)
but you are right, this "why don't X and Y just work together to make Z" comes up often but is ultimately a stupid/unanswerable question.
It just crossed my mind because TC was used as basegame and still seems close to that. New download works btw.
The first thing to discuss is a resource system.
traveling traders horse cart thingies! They appear at map edges from time to time and bring you resources. Kill the enemies traders to deny him resources.
User avatar
maackey
Posts: 490
Joined: 02 Jul 2008, 07:11

Re: Ta: Kingdoms Spring

Post by maackey »

Wow this thread brings back some memories. (the warm and fuzzy kind)

To clarify MK: I scrapped Meridian for more than just RealLife(tm) taking over... I was (and still am) disappointed at the animation and mesh deformation etc. for portraying biological things in the engine. Its still currently my biggest pet peeve about spring. (although anims aren't that bad)

@knorke: that was actually one of my main ideas for resources in Meridian :P except you'd build your own and send them to points on the map sort of like AOE caravans.

I'd like to get back into modeling/animating given this time glut I've gotten myself into after midterms and before finals/end of semester projects. Unfortunately I don't think it will last long... but oh well.
User avatar
azaremoth
Cursed Developer
Posts: 549
Joined: 17 Feb 2005, 22:05

Re: Ta: Kingdoms Spring

Post by azaremoth »

knorke wrote:azaremoth:
why not try to recruit the people for The Cursed?
I think that has the highest chance for sucess as it is already playable while this are basically some models in a sideproject...
You did't get the idea here. I am offering a basic structure for others to do a project. I said this twiche now - THIS IS NOT GOING TO BE MY PROJECT (just to make it clear now :-) ). I have more then enough to do with The Cursed. I clearly see my role as marginal support here.

What do you mean with "succes" btw.? The Cursed is as playable as BA, EvoRTS, Spring 1942 and many other projects. People should not confuse "continously improved" with "not finished". But that is true for many people :(
Manolo wrote:thank you a lot :D

i think if you can make 1 resource (mana) will be cool

but if you cant you can make 2 resources like wood and gold :D
Wrong usage of "you" here ;). It is either a "we could" or "I will try to". You have svn acces. Go and try to do some things on your own to support the project.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10453
Joined: 24 Jan 2006, 21:12

Re: Ta: Kingdoms Spring

Post by PicassoCT »

knorke wrote:i never got people asking ;)
but you are right, this "why don't X and Y just work together to make Z" comes up often but is ultimately a stupid/unanswerable question.
It just crossed my mind because TC was used as basegame and still seems close to that. New download works btw.
The first thing to discuss is a resource system.
traveling traders horse cart thingies! They appear at map edges from time to time and bring you resources. Kill the enemies traders to deny him resources.
Pride and Prejudice is what keeps the helpers away.
User avatar
Manolo
Posts: 10
Joined: 29 Sep 2011, 14:51

Re: Ta: Kingdoms Spring

Post by Manolo »

azaremoth wrote:
Manolo wrote:thank you a lot :D

i think if you can make 1 resource (mana) will be cool

but if you cant you can make 2 resources like wood and gold :D
Wrong usage of "you" here ;). It is either a "we could" or "I will try to". You have svn acces. Go and try to do some things on your own to support the project.
ok sorry lol

changed "you" to "we" :p
i'm bad in english ._.
knight133
Posts: 4
Joined: 26 Oct 2011, 21:19

Re: Ta: Kingdoms Spring

Post by knight133 »

You know about stronghold 3 right? Do you think it will be cool if someone made an mod of it? Image
User avatar
MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Ta: Kingdoms Spring

Post by MidKnight »

Woah! That would be cool!

Hmm. What if that somebody were you? I'm sure that you could learn enough to get a basic mod up and running with a few weeks' time.

If you need help understanding, ask specific questions. We're all very busy people, but we'll do our best to answer.

Good luck! :-)
User avatar
Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Ta: Kingdoms Spring

Post by Karl »

MidKnight wrote:
knight133 wrote: it will be cool if someone
Hmm. What if that somebody were you?
Yes you! No not you! Yes of course You! Why? Because you requested it
Did you heard that? no? Bad But its you!
It's.. You!
Post Reply

Return to “Game Development”