hi,
i'm exploring this subject a bit more. a friend of mine is an established graphic artist and we are considering some game ideas for his motif and extensions thereof. many of the concepts would fit with "quake", kind of capture the flag, "shoot'em up", and various kinds of rooms to move through. with that in mind, how does quake compare to spring? which is more easily customized or to develop in?
thanks!
spring versus quake
Moderator: Moderators
Re: spring versus quake
from what i have seen, spring looks like it is used for battlefields and quake for labyrinths, or doesn't matter?
Re: spring versus quake
deleted smoths post because it was not helpful.
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spring is an RTS engine. If your game consits of multiple units moving on a 3d landscape/heightmap, spring can do it. If you want the player to move its character in a fps-style, spring is not good for it.
Also not suitable for indoor levels.
http://springrts.com/wiki/Game_and_Unit ... evelopment
I guess you know what quake is. I have not mad any content for quake but I would think it is more complicated than spring.
http://wiki.ioquake3.org/Mod_Making_101
Also are you serious?
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spring is an RTS engine. If your game consits of multiple units moving on a 3d landscape/heightmap, spring can do it. If you want the player to move its character in a fps-style, spring is not good for it.
Also not suitable for indoor levels.
http://springrts.com/wiki/Game_and_Unit ... evelopment
I guess you know what quake is. I have not mad any content for quake but I would think it is more complicated than spring.
http://wiki.ioquake3.org/Mod_Making_101
Also are you serious?
Re: spring versus quake
My second game I modded was quake. it is easier than spring.
Re: spring versus quake
thank you, that was much more helpful. no, i can't say serious at this time, its a long term plan, dependent on changing plans, and not immediate.
i would want to move characters through multi-level rooms, but there are other customizations, like intelligent stationary "things" hanging off the walls that the user would "communicate" with (send signals to)
the artist is a recognized in "underground" circles, concepts are deeply socially satirical, timely, and strategies would be thoughtful and akin to a game of chess or go
i would want to move characters through multi-level rooms, but there are other customizations, like intelligent stationary "things" hanging off the walls that the user would "communicate" with (send signals to)
the artist is a recognized in "underground" circles, concepts are deeply socially satirical, timely, and strategies would be thoughtful and akin to a game of chess or go
Re: spring versus quake
Why does the choice has to be between Quake and Spring? I'd say use the Unreal engine instead!
Re: spring versus quake
sauerbraten!
ja, das ist gut.
ja, das ist gut.