Hey folks... sorry to... um... bring up another feature request... but Patrols are broken, and I'd like to see them fixed.
In particular, Patrol for Builders are broken. Take a Fark... put it on Patrol near a Builder making a building. Works just fine... until there's nothing going on close enough to the Fark. Then the Fark idles, and will never, ever begin doing anything in the Patrol area/path again, even if you have damaged buildings or new things being built. Kind've annoying. Dunno whether anybody else has noticed this or not...
Also... I think that Patrollers need more controls available. For example, ALT+SHIFT+Patrol should allow Patrols with matched unit speeds... and Builders that can Resurrect should do so as a choosable option, instead of always reverting to Reclamate. Just a thought... it'd further reduce micro, and give AI devs, among other folks, another good toy to play with.
Patrol Behavior
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Aircraft patrols can be quite frustrating too; if you have a defensive patrol running, and an enemy aircraft comes within sight, your units will attempt to kill that aircraft, which is fine, but they won't return to their patrol until their targeted unit is dead (if I have observed correctly), meaning that patrolling aircraft are very frequently lured to fly over AA-intensive bases.
Aircraft should attempt to engage units it runs into on its patrol, but should only stray a certain distance from its patrol route. I need to rely on the fact that my defensive patrols will remain in place.
Aircraft should attempt to engage units it runs into on its patrol, but should only stray a certain distance from its patrol route. I need to rely on the fact that my defensive patrols will remain in place.