albator wrote:I like the x2 mexe income. That allows you do something with t1 even on overcrowded game. That one of the reason i played SA btw.
What would be cooler, would be if the amount of income scaled with the amount of players in the game. Evo used to do this. The lua for it is lying around somewhere, I could prolly find it.
Basically, if there were only 2 people in the game mex income was normal, then for every player more (per team) the amount given was more, etc. That way, even on a map that was 8v8 designed for 1v1, it was still playable. Not a perfect solution for all situations, but definitely a novel one.
Now, Evo simply splits gross metal income of all allies, evenly between allies.