Spring RTS comparsion over other RTS - Page 2

Spring RTS comparsion over other RTS

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Spring RTS comparsion over other RTS

Post by smoth »

Which means a describe you favorite sandwich thread would be more direct.
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momfreeek
Posts: 625
Joined: 29 Apr 2008, 16:50

Re: Spring RTS comparsion over other RTS

Post by momfreeek »

smoth wrote:the engine of spring is really powerful in that it's LUA allows us to do pretty much anything we want outside of better dictate unit behaviors. Which I suspect will be coming(targeting comes to mind)
reminded me of something smoth wrote in another thread:
smoth wrote:Spring's current biggest strength and weakness is that it's games largely function the best for powernerds who like to try and tweak the system as much as possible to give themselves an unfair advantage.
seems relevant too.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Spring RTS comparsion over other RTS

Post by smoth »

very relevant
luckywaldo7
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Joined: 17 Sep 2008, 04:36

Re: Spring RTS comparsion over other RTS

Post by luckywaldo7 »

I use almost the default Zero-K UI, only a few changes which are all done through the ingame menu.
Google_Frog
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Joined: 12 Oct 2007, 09:24

Re: Spring RTS comparsion over other RTS

Post by Google_Frog »

Godde wrote:Some games I'm longing for are games where you can control target priorities and behaviour of your units. Where everything in the right state will have an optimized behaivour with minimal need of micromanagement.
I'm slowly moving in this direction. I've got to the point where ZK has menu options for presetting fire, move and skirmish AI state.

I think the biggest issue in spring currently is the pathing. The old pathing did 2 things well:
  • Units would never slowdown when turning
  • Not slow the game down dramatically
When is the next engine version? That stuff was fixed there when I last checked.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Spring RTS comparsion over other RTS

Post by PicassoCT »

Spring has a pretty steep learning curve. We dont realize it, but for a nub this is the most frustrating game ever. If you know cc and join, you get three or four units built, and then comes the flood... it doesent even feel bad, it just feels, like beeing swept away by a force of nature... people tend to work on there skills when they get the chance, but in spring, a beginner doesent get that chance.

Thats one of the biggest flaws of rts, in comparison with other games. Nearly everybody can get into a quicktime-fps, coverbased something and get some small successes before the auto-reset-to-moron-level enemys paint a map of bullethole-county on your skin.
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Re: Spring RTS comparsion over other RTS

Post by 1v0ry_k1ng »

spring wins everytime, because you can draw on the map and put pointers with rude messages all over your allies base
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Jools
XTA Developer
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Joined: 23 Feb 2009, 16:29

Re: Spring RTS comparsion over other RTS

Post by Jools »

...and if you're about to lose you can make your opponents lag out with the spam-smileys widget ;)
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