Flying Buildings - Help Needed

Flying Buildings - Help Needed

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Zodius
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Joined: 07 Jan 2006, 12:49

Flying Buildings - Help Needed

Post by Zodius »

Hi,

I have been working on an idea I have had for a while now, and that is to make a level 3 branch for TA that allows the user to build buildings that fly above the landscape. I am already working on models and I have got the idea set out fine, but its getting it working thats the problem.

Flying Air Base - Level 3 aircraft plant
Image

Now I knew there would be problems getting it to work in OTA, so I have decided to get it working in spring first.

My general idea is that all of these buildings are infact aircraft, that are build by a con unit on land (using units building units). These would then take off and be able to do what they do.

The problem comes when I want to make this factory work.
So I was wondering. Is it possible for a unit to build a unit, In spring, but build it at a pad xyz? So in effect this would be an aircraft, but it would act like a factory.

If that isn't possible, then what about this. Is it possible to move the groundplate (and hence the unit) into the air, and have the green selection square follow it. So you don't have to select the ground its hovering over.

These have been my main problems getting it working in OTA, so surely spring can do these 2 things.

Thanks
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

units can build untis in spring, the problem si they build them in the same way as TA:K. We've requested we have a tag to change this to make them work like a mobile factory btu to no avail as of yet. If I get the time I'll look into it but I doubt I'll have any tiem for that for months.
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Felix the Cat
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Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

If that isn't possible, then what about this. Is it possible to move the groundplate (and hence the unit) into the air, and have the green selection square follow it. So you don't have to select the ground its hovering over.
Heartily seconded for all air units.
antiCamper
Posts: 49
Joined: 19 Dec 2005, 00:19

Post by antiCamper »

Protoss Carrier :!:
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Zodius
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Joined: 07 Jan 2006, 12:49

Post by Zodius »

AF wrote:units can build untis in spring, the problem si they build them in the same way as TA:K. We've requested we have a tag to change this to make them work like a mobile factory btu to no avail as of yet. If I get the time I'll look into it but I doubt I'll have any tiem for that for months.
Thats a shame, because I am sure that the engine should be able to know. If I remember correctly, in TA script, cons and factories both use similar scripts. But there is some part that you give the value of the construction pad. i.e variable=pad;

Its a shame that spring can't tell if that =0 or pad. If it did, then buildings could build like units (i.e 0) and units could build like buildings (i.e pad)
Protoss Carrier
Where may I find this carrier, as I have searched, but have no idea where to look.

Thanks
-1
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

the protoss carrier is a unit from Starcraft. i was a large ship that (with all upgrades) unleashed 8 small drone fighters taht swarmed teh target. some people considered them the end all be all weapon in the game (i prefer something a little more sneaky: 10 nukes+10 Ghosts=BOOOOM!!!)

though in order for that to work the unit would have to build the units, ie drones, inside itself and then load and unload the drones it builds as necessary
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

The nuke's in that game where the biggest dissapoiuntment ever! Come on!! I WANT FALLOUT! I WANT LEVELED CITYS!!!
Targon
Posts: 99
Joined: 16 Dec 2005, 05:15

Post by Targon »

I found nukes to be a dissipointment in nearly every game.

Now planet busters from alpha centauri... what a happy suprise.


Anyway, could it be possible to make a unit that would rocket up to the maximum highth, slowly hover over to the enemy base, and start cranking out and dropping crawling bomb type unit that explodes from the fall damage?

Orbital bombardment platforms FTW!
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FizWizz
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Joined: 17 Aug 2005, 11:42

Post by FizWizz »

it would be so much simpler to give them really low velocity ballistic weapons.
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Zodius
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Joined: 07 Jan 2006, 12:49

Post by Zodius »

That doesn't really help me if this carrier has nothing to do with Spring or TA.
Any suggestions for solving my problem.
The Flying air base can either be an aircraft or building, but they require different things in order to work.

Btw, the orbital bombardment platform is on my list, but as something else. An antimatter satellite, that fires a massive beam of antimatter at a target giving a very big boom.

Thanks
-1
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PauloMorfeo
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Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

That factory looks very good and would suit sweetly the Arm.
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Zodius
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Joined: 07 Jan 2006, 12:49

Post by Zodius »

Well here is a thread about it on TAuniverse.
Image
(Btw, this image shows it activated, deactivated looks like my avatar)

It shows what it actually looks like ingame, and highlights the problems that I have got. Thats why I would like to make it in spring, but it seems that even Spring doesn't do what I need.

Thanks
-1
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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

why hasn't anyone linked to this yet http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2017

but zwzsgwszh had to cheat to make it work...
Targon
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Joined: 16 Dec 2005, 05:15

Post by Targon »

FizWizz wrote:it would be so much simpler to give them really low velocity ballistic weapons.
but then you can't shoot down the bombs before they hit you :lol:
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Zodius
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Post by Zodius »

SinbadEV wrote:why hasn't anyone linked to this yet http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2017

but zwzsgwszh had to cheat to make it work...
I know about those. I was one of the first people Z showed. Although they work, I don't want to have to force people to build the factory, then build something else to make it fly. That defeats the object, and there are restrictions, like the factory can't have build queues.

If no other solutions present them selves, then I will consider using it.

Thanks
-1
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