Sometimes there are 10v10+lot of spectators and you can wait a long time to play a ~3v3 or even a 1v1

I know that this is not a new question but anyway

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+1albator wrote:Only known solution is play more small game so people get drag to some host where they have the choice to play with less pips. Or spontaneously go to 6v6 max autohost when you connect to TAS even that is empty.
There is/was a ladder, it died quickly: http://ladder.springrts.com/albator wrote:Ladder could also bring intereset in 1v1
or stop running away when someone wants to play 1v1 with ya, right ?albator wrote:Only known solution is play more small game so people get drag to some host where they have the choice to play with less pips.
that was lulz, few months of complaining and begging for ladder, 2 weeks of actual playing :D essence of spring lolluckywaldo7 wrote:There is/was a ladder, it died quickly: http://ladder.springrts.com/albator wrote:Ladder could also bring intereset in 1v1
There would be a "fixed player count" version of all the popular maps within 2 days. Trying to limit team size by technical limits will not work like this.smoth wrote:Also actually using the map player count as the upper bounds for matches hosted?
quoted for truth.BaNa wrote:The psychological reasons listed here for big team playing are less relevant than the snowballing of teamsize for technical and utility reasons.
that's fine.knorke wrote:There would be a "fixed player count" version of all the popular maps within 2 days.smoth wrote:Also actually using the map player count as the upper bounds for matches hosted?