Mapconv thought

Mapconv thought

Discuss maps & map creation - from concept to execution to the ever elusive release.

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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Mapconv thought

Post by AF »

I was wondering, would it be possible to have a routine that would get info about a single square of map out of an existing spring map, complete with tile texture, features on that square, etc, then specifically rewrite it back into it? If such a simple function existed that returned a data structure containing all of this, then I'm sure it'd be easy enough to rewrite mapconv to simply generate a default map full of identical tiles, then simply incrementally replace each tile with the appropriate version, and thus be paused unpaused, started again at a later date, have several images fed in rather than a huge supersized one, so that maps of any size could be generated, and I'm sure it'd be easier to generate a simple map editor using that.........
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Weaver
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Joined: 07 Jul 2005, 21:15

Post by Weaver »

Buggi is apartently working on something mapconv related, which will allow some reworking of a compiled map.

If you want to look at map related stuff, I really appreciate some more control of the generated trees. I had a quick look at the code, I recon it should be easy to get different sizes.

At the moment we only have 8 variations of 2 types of tree, I would like be be able to specify in the SMD or feature list. A list of trees, with sizes and more than 2 diferent types of tree, I am sure tweaking some values will make some different looking trees.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

I believe the answer you hope for is actualyl in the bitmaps spring has saved away, that're then used tog enerate the trees.

Have you tried copying those bitmaps and the fodler path into the map archive and changing them to see if spring laods the originals or the new ones? That way you'd have new trees autogenerated but they might not be amazing since they're still made from 2D images.
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