Can Spring be used to make a game like Freedom Force?

Can Spring be used to make a game like Freedom Force?

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irrevenant
Posts: 2
Joined: 04 Sep 2011, 08:00

Can Spring be used to make a game like Freedom Force?

Post by irrevenant »

Would it be practical to use Spring to make a game like Freedom Force?

Off the top of my head, things that Freedom Force does that I'm not sure Spring supports:
* Using up "energy" to make attacks.
* "Overpowering" attacks so they do more damage but use less energy.
* The ability to pick up objects and either throw them or wield them like clubs.
* The RPG-like ability to "level up" abilities through the expenditure of character points during play.

In short, Freedom Force is an RPG-like squad-based RTS rather than a large-scale RTS like TA.

Is this the sort of thing that could be done in Spring via a mod or would it require significant code changes?

Thanks.
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Can Spring be used to make a game like Freedom Force?

Post by Karl »

Well you dont need anything to change on the Core engine But
you need to get somehow lua things to work because the Engine doesn't support that native.

Spring already got Energy so 1 point less to solve.
Overpowering could be faked with "Dgun"/On/Off Button.
Might use some "Hacky" Cob/Lua unit script.
It is unavoidable that Lua is needed for this.
Maybe there is already some Gadget scripts for it already which is close to it that does similar things but i am unaware of it.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Can Spring be used to make a game like Freedom Force?

Post by KDR_11k »

The bigger issue I see would be making a campaign that stretches across multiple missions.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Can Spring be used to make a game like Freedom Force?

Post by AF »

KDR_11k wrote:The bigger issue I see would be making a campaign that stretches across multiple missions.

Zwzsg already has restart spring with a new map etc secret sauce ( warning: secret sauce may not be so secret )
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Can Spring be used to make a game like Freedom Force?

Post by knorke »

do not know Freedom force, yes on all that questions.
The bigger issue I see would be making a campaign that stretches across multiple missions.
if you just want to save "mission 5 is completed, hero is at level 12" then you could just read & write savegames.
ie spring tanks saves which battle you have completed (and if you win 3 different battles you unlock a lame minigame)
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