Things I Hate About Spring: - Page 5

Things I Hate About Spring:

Post just about everything that isn't directly related to Spring here!

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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Things I Hate About Spring:

Post by knorke »

make everything transport everything and filter with unitscripts what can really be transported.
then you could also have upgrades like Increased Cargobay - increases cargo bay
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Things I Hate About Spring:

Post by smoth »

Like flozi and I said, better to looah it. The big trick is faking the transport dropoff types.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Things I Hate About Spring:

Post by FLOZi »

knorke wrote:make everything transport everything and filter with unitscripts what can really be transported.
then you could also have upgrades like Increased Cargobay - increases cargo bay

Then you have to (attempt to) handle disabling the load command (and load onto commands) when it is 'full'.

this, btw, is what I love most about this community. The 'zwzsg' spirit; sure it can't be done, but we can die trying. :mrgreen:
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Things I Hate About Spring:

Post by smoth »

Image
I am not saying it is impossible until I have tried and even then, a duck looks graceful on the surface and players, well players only see us swimming around honking.
Image
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Things I Hate About Spring:

Post by FLOZi »

Does any Spring game implement +honk or +sing?

Best thing about TA. 8)
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Things I Hate About Spring:

Post by Forboding Angel »

Yar, all very true. Like I said, it isn't perfect by any stretch of the imagination, but it sorta works. In the meantime, raise a big stink in the dev forum about it. Usually works for me.
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: Things I Hate About Spring:

Post by Jools »

FLOZi wrote:Does any Spring game implement +honk or +sing?

Best thing about TA. 8)
XTA implements the sing command, although not in ota format of +sing. It's a button.
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scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: Things I Hate About Spring:

Post by scifi »

yup xta does that ^^, and also Idle coms animation <3
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: Things I Hate About Spring:

Post by Jools »

Ok a serious add-on to the list:

1. IceUI. Seriously, who uses this? What's with that large font and the spammy interface? If I wanted to get spam I'd subscribe to a bunch of newslists and give away my email on the Internet.
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Things I Hate About Spring:

Post by Jazcash »

Jools wrote:Ok a serious add-on to the list:

1. IceUI. Seriously, who uses this? What's with that large font and the spammy interface? If I wanted to get spam I'd subscribe to a bunch of newslists and give away my email on the Internet.
Don't you dare talk about IceUI again in that way with such lack of knowledge. IceUI are best UI <3

Poo all ova yur nuggets
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Jools
XTA Developer
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Joined: 23 Feb 2009, 16:29

Re: Things I Hate About Spring:

Post by Jools »

I thought I was being diplomatic :)

But I gave IceUi a try, again. I'm happy with the left menu bar and the clock/fps, but the tricolored tooltip is annoying (reminds me of the dear windows assistant saying "It looks like you're writing a letter"). The resource bar is not as clear as in the default UI, although I like it can't be accidentally dragged.

The problem is also the lack of alternatives: I tried UIplus by behe, it looks fantastic, but the style would fit well with a spring version of TA:Kingdoms, not so well with robots.

There should really exist an UILite. With the whole tooltip window disabled please. We do not need to know the exact longitude, latitude and height of every single position in the map.

Did I say I don't like spam?

Image
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Things I Hate About Spring:

Post by smoth »

Your bitching about this belongs in the ba forum this is not a spring issue it is a ba issue.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Things I Hate About Spring:

Post by PicassoCT »

Thats Bacism, i feel discrimanted and left out. Just because they are the majority.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Things I Hate About Spring:

Post by smoth »

when your game has a ui we can discuss it.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Things I Hate About Spring:

Post by knorke »

Image
Hate all the UIs!

also how everything in *a has gay number, like it costs 413 metal and 7256 energy, does 78 damage and has 67234 health.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Things I Hate About Spring:

Post by smoth »

knorke wrote:Image
Hate all the UIs!
Fair and balanced!
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Things I Hate About Spring:

Post by Forboding Angel »

You report, I decide.
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Jools
XTA Developer
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Joined: 23 Feb 2009, 16:29

Re: Things I Hate About Spring:

Post by Jools »

knorke wrote: also how everything in *a has gay number, like it costs 413 metal and 7256 energy, does 78 damage and has 67234 health.
Yeah, give us an option to hide that number pls. We don't need that precision. Well, guess I'll have to make my own UI then :)
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Karl
Panzerstahl Developer
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Joined: 01 Apr 2010, 21:05

Re: Things I Hate About Spring:

Post by Karl »

Rip out pixel points where those numbers could be rendered from your monitor.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Things I Hate About Spring:

Post by smoth »

Jools wrote:
knorke wrote: also how everything in *a has gay number, like it costs 413 metal and 7256 energy, does 78 damage and has 67234 health.
Yeah, give us an option to hide that number pls. We don't need that precision. Well, guess I'll have to make my own UI then :)
nothing wrong with the number. everything rong with the last digits.

Knorke, I suspect ba could have them rounded down to lower numbers but spring has lovely stuff like debris causing damage, unit slamming etc all of which are difficult to control.
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