Such a map would need:
- Water
- Hills
- Cliffs
- Steep ramps
- Shallow ramps
- Bumps bits
- A Large flat area for testing with multiple buildings for unhindered base construction tests
- Small flat areas
- Ravines or gaps surrounded by clifs, e.g. corridoors with steep walls
- Islands
- Ponds
- Land touching the map edge at some point
- A patch of trees
- Some huge features
- Some small ones
- Impassable features
- Passable features that can be built on and ignored
- A region with a mix of Reclaimable and nonreclaimable impassable features