Dev meeting minutes Monday, 4. July 2011 - Page 2

Dev meeting minutes Monday, 4. July 2011

Minutes of the meetings between Spring developers are archived here.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: Dev meeting minutes Monday, 4. July 2011

Post by FLOZi »

You can include your own version of the widgethandler that will only show your widgets in F11... Funnily enough Smoth has something like that for GRTS. :P
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Dev meeting minutes Monday, 4. July 2011

Post by Licho »

Fixed random support for autohost would be instant if spring was modified ..

Atm dedicated server sends positions to players, and dedicatd server has no map so it doe snot know map startpos.

Instead each client should pick his position using synced random/ordering.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Dev meeting minutes Monday, 4. July 2011

Post by smoth »

FLOZi wrote:You can include your own version of the widgethandler that will only show your widgets in F11... Funnily enough Smoth has something like that for GRTS. :P
Yep :)

Still, I didn't realize I could give the finger to the start boxes way cool IMO but right now I am too busy with the updates needed for the next engine version.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Dev meeting minutes Monday, 4. July 2011

Post by knorke »

CarRepairer wrote:Knorke your post started out well then went downhill. All those widgets are useless in some games and would interfere with the game's interface. Remove ALL widgets from the engine please. This should have been done years ago.

I heard spring is an engine, not a game.
See what happend? Removing all widgets will not work, people like their widgets.
Maybe for 0.83 one widget can carefully be removed and for the rest a modified widget handler can be used.
No wait, Ill just add crap until all widgets have some purpose so that they can stay.
oh, can anti comnap please be added? I found some use for it and cba to put it in the mod.
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Zydox
Lobby Developer
Posts: 453
Joined: 23 May 2006, 13:54

Re: Dev meeting minutes Monday, 4. July 2011

Post by Zydox »

No more meetings since 4th of July?
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Dev meeting minutes Monday, 4. July 2011

Post by hoijui »

yeah.. there have been either too few people around, so nothing happened, or there were few topics, and those were only purely interesting for us devs (like build-bot details, for example), so we decided it was not worth the trouble of making a thread for it.

i was not around this monday, but i guess it was the same (or else we would see minutes coming still).
as abma finally found the desync bug eh was hunting for so long, we might see more progress again from now on though. :-)
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Zydox
Lobby Developer
Posts: 453
Joined: 23 May 2006, 13:54

Re: Dev meeting minutes Monday, 4. July 2011

Post by Zydox »

I miss my morning readings... :|
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Dev meeting minutes Monday, 4. July 2011

Post by smoth »

Your sign is in the seventh house, today will be an auspicious day but friendships will present themselves in new ways, perhaps a prince from a dark continent will greet you with a new business opportunity.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Dev meeting minutes Monday, 4. July 2011

Post by Tobi »

This monday was OK, either we accidentally skipped choosing who made minutes (probable) or the one chosen didn't make them (not probable).

I don't know for sure cause I was a bit late, but I have made minutes now for the regular readers :-)
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