** New AI ** Das Geändert Aggressiven Schwarm! - Page 2

** New AI ** Das Geändert Aggressiven Schwarm!

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abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: ** New AI ** Das Geändert Aggressiven Schwarm!

Post by abma »

@yanom:

"** New AI ** Das Geändert Aggressiven Schwarm!"

in german its correctly: "Der geänderte aggressive Schwarm!"

or in short "Der Schwarm"
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: ** New AI ** Das Geändert Aggressiven Schwarm!

Post by knorke »

nein nein!
abma
Spring Developer
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Joined: 01 Jun 2009, 00:08

Re: ** New AI ** Das Geändert Aggressiven Schwarm!

Post by abma »

Witzfisch!
yanom
Posts: 323
Joined: 10 Jul 2009, 23:34

Re: ** New AI ** Das Geändert Aggressiven Schwarm!

Post by yanom »

abma wrote:@yanom:

"** New AI ** Das Geändert Aggressiven Schwarm!"

in german its correctly: "Der geänderte aggressive Schwarm!"

or in short "Der Schwarm"
knorke wrote:nein nein!
abma wrote:Witzfisch!
... ?
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: ** New AI ** Das Geändert Aggressiven Schwarm!

Post by PicassoCT »

yanom wrote:mmm.

army will auto-redirect to the most recent point of conflict. At least, it should. I'll do combat tests tomorrow.

You mean, i can circle the enemy army? Attack here, attack there, always keep the guys moving, never to anywhere?
yanom
Posts: 323
Joined: 10 Jul 2009, 23:34

Re: ** New AI ** Das Geändert Aggressiven Schwarm!

Post by yanom »

PicassoCT wrote:
yanom wrote:mmm.

army will auto-redirect to the most recent point of conflict. At least, it should. I'll do combat tests tomorrow.

You mean, i can circle the enemy army? Attack here, attack there, always keep the guys moving, never to anywhere?
Well theres a new squad system in place where if you kill a drone it sends roughly 1/4 of it's army there. If you kill another drone it sends another roughly 1/4, and so on.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: ** New AI ** Das Geändert Aggressiven Schwarm!

Post by PicassoCT »

mmmh... non-exploitable ... i imagined me directing the AI towards nub-base, like a shepard.. but as i see, it cant be done.. to sad :(
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knorke
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Joined: 22 Feb 2006, 01:02

Re: ** New AI ** Das Geändert Aggressiven Schwarm!

Post by knorke »

that was lol in starcraft comp stomp.
send one SCV to AI base
all enemy SCVs start chasing you
drive to another enemy base -> SCV FIGHT!
pro tip: drive to your allies base
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: ** New AI ** Das Geändert Aggressiven Schwarm!

Post by PicassoCT »

remember the invurnerable zerg drones?
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: ** New AI ** Das Geändert Aggressiven Schwarm!

Post by knorke »

vulnerable, as in bug?
i know there were several bugs/exploits (also drones "flying" over terrain) but do not remember seeing it myself. Either we played with a version where this was patched or nobody was pro enough to abuse it.
C&C Generals on the other hand... :roll:
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: ** New AI ** Das Geändert Aggressiven Schwarm!

Post by PicassoCT »

Everytime somebody mentions cc:generals, the EA: Custard Support is flooded with hatemail!...

Do not support a product after its sold. People buy your shit anyway, no longer how long the server stay.
yanom
Posts: 323
Joined: 10 Jul 2009, 23:34

Re: ** New AI ** Das Geändert Aggressiven Schwarm!

Post by yanom »

PicassoCT wrote:EA: Custard Support is flooded with hatemail!...
You mean Customer Support?
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: ** New AI ** Das Geändert Aggressiven Schwarm!

Post by zwzsg »

No, he really does mean custard support. Just like that metal grid.

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