custom Icon & Caption for your game - Page 2

custom Icon & Caption for your game

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: custom Icon & Caption for your game

Post by zwzsg »

hoijui wrote:it does not have to be BMP, can be PNG too, for example.
it can also be 32bit (including transparency), if you like.
Sweet!

Indeed I can haz:
Image
instead of:
Image
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: custom Icon & Caption for your game

Post by smoth »

z what sized image do you use as a base for your icon. I have a nicer looking head I would like to give you.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: custom Icon & Caption for your game

Post by zwzsg »

smoth wrote:I have a nicer looking head I would like to give you.
Image
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KingRaptor
Zero-K Developer
Posts: 838
Joined: 14 Mar 2007, 03:44

Re: custom Icon & Caption for your game

Post by KingRaptor »

At present, can these functions be called any earlier in the loading process than LuaRules?
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: custom Icon & Caption for your game

Post by hoijui »

the C++ functions called by these Lua functions could be called much earlier, but that would need engine patching (for each game), or support for checking availability of hard-coded file-names for the image (and maybe text, though that makes less sense) and loading them from the file-system directly.
but i do not see this as a big problem. as long as the game is not yet loaded, it even makes sense to see only the spring logo and text there, as that is what it is (totally untouched by the game yet). i can also see the desire to have spring logo and text totally gone of course.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: custom Icon & Caption for your game

Post by AF »

hmmm a logo.png as a default then makes sense, I'd always thought about setting up Spring so it opened its window/went fullscreen a lot sooner and showed a spring logo but never gotten around to it...
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: custom Icon & Caption for your game

Post by MidKnight »

zwzsg wrote:Ok, then I'll have to work with what I get instead of what I wish.

Image
Cute! I say take the Spring logo out of it.
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