So I've been working with YMSAI, a fork (or perhaps continuation) of SchwarmAI.
I added logic to it that would send it's army to any point where a unit was killed by enemies.
One of the problems with this logic was that it could not fight effectively in two areas at once, because it would send the ENTIRE army to any point where fighting broke out.
So I added code that divided it's army into four squads and sent ONE randomly selected squad to any point where a unit was killed by enemies.
Is there anything you think I could do to improve the squads feature (make it handle squads better or something), or should I move on to the next improvement I plan to make (bring back cloning without paralyzing it's economy)
Oh, and if anyone wants to help out with YMSAI, please do.
YMSAI brainstorming
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Re: YMSAI brainstorming
Allow squads to call for backup by other squads-
also allow a harass&showmod- meaning, when a squad knows its overpowered, if by default trys to drag the fight out as long as possible, keeping the enemy buisy
also allow a harass&showmod- meaning, when a squad knows its overpowered, if by default trys to drag the fight out as long as possible, keeping the enemy buisy
Re: YMSAI brainstorming
This happens automatically - if a unit in a squad is destroyed, another squad is called.PicassoCT wrote:Allow squads to call for backup by other squads-
Re: YMSAI brainstorming
that is imo most important.bring back cloning
I think if used correctly, cloning is the most powerfull feature of the drones.
- SanadaUjiosan
- Conflict Terra Developer
- Posts: 907
- Joined: 21 Jan 2010, 06:21
Re: YMSAI brainstorming
Most definitely.knorke wrote:I think if used correctly, cloning is the most powerfull feature of the drones.
The squad system sounds like a good idea, I think ultimately it could prove to be a challenge to play against.
Re: YMSAI brainstorming
ok. squad system is on hold. Now, how to bring back cloning...
*wheels turning*
*wheels turning*