Gameplay concept : Objective based skirmish - Page 6

Gameplay concept : Objective based skirmish

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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sunspot
Posts: 104
Joined: 09 Jun 2011, 12:17

Re: Gameplay concept : Objective based skirmish

Post by sunspot »

FLOZi wrote:http://springrts.com/wiki/CEG :wink:

Actually seen as content is form BA, just pulling in their gamedata/resources.lua and gamedata/explosions/* should be sufficient.
Thats just it ... I have copied those ? So it must be something else
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: Gameplay concept : Objective based skirmish

Post by FLOZi »

Did you remove the 'sfx/explosiongenerators' data from the unitdefs?
sunspot
Posts: 104
Joined: 09 Jun 2011, 12:17

Re: Gameplay concept : Objective based skirmish

Post by sunspot »

FLOZi wrote:Did you remove the 'sfx/explosiongenerators' data from the unitdefs?
I don't believe so this is my bertha unit def

http://sl.pastebin.com/wQNNEfv1

hmmm nm found it, I indeed removed something I shouldnt
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: Gameplay concept : Objective based skirmish

Post by FLOZi »

Yeah, there's no sfx table there, and ergo no explosionGenerators subtable

BA original:
http://imolarpg.dyndns.org/trac/balates ... ha.lua#L80
sunspot
Posts: 104
Joined: 09 Jun 2011, 12:17

Re: Gameplay concept : Objective based skirmish

Post by sunspot »

Well with the bertha problem solved and my 3th tutorial written I believe I'm done with the development and are ready to release a version for testing.

The final name of the gametype is Alpha Domination. Chosen because Picasso really insisted I put an A in front of the name and since Alpha means the first, and the game is won by the first who dominated the field for 500 points it seems a fitting name.

I've created an account alphadomination that will be a spads bot to host 5 vs 5 games for now. The real goal is for more but for that I need a map specially designed for the gametype and believe me I'm no map making kinda guy.

I'll make a little basic html page to download the mod and playable map.

Now I have to warn you I don't believe there is any balance yet, fights are way to short to my liking and I haven't tested more then one on one, I have no idea what 5 vs 5 will bring. I also need to test and make sure that for any one game atm there can't be more then 2 alliance teams or the mgametype won't work. Next I need to figure out if all players leave the map , the game doesn't stop but the gamecounters just freeze. No idea how to do that yet.

Anyhow look for a server and webpage , in a post soon to come !
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