Help: black ground problem
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Help: black ground problem
I am trying to learn how to create maps. I have most everything working, but when I run the map it has a black ground, as if the texture map did not load. I have heard of a similar problem problem before, but I am not sure if they are the same. I am not using a skybox, and it only seems to happen with maps I have made (I have not seen it on other maps).
Also, in the course of trying to track down this problem, I compressed a few other maps and simply renamed the files. The result was very similar, the texure map did not load but instead came up as a pink ground. I am not sure if these things are related.
Does anyone have any suggestions on what I might check or on what this problem might be? Could I be compiling it wrong?
Also, in the course of trying to track down this problem, I compressed a few other maps and simply renamed the files. The result was very similar, the texure map did not load but instead came up as a pink ground. I am not sure if these things are related.
Does anyone have any suggestions on what I might check or on what this problem might be? Could I be compiling it wrong?
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Obvios i know, but i asume you have a metal map?? and that its black with red on it (and no other colours). Just trying to coverer all the possiblities.
The Pink this is were you have renamed the texture file, of which teh name is hard coded into the terrain file, so when the terrain loaded it could not find the texture file, and replaced everything with pinkness. While similar i doubt its related to ur problem (as we know teh cause and solution and it dont fix ur black problem!)
Also system specs might be usefull.
aGorm
The Pink this is were you have renamed the texture file, of which teh name is hard coded into the terrain file, so when the terrain loaded it could not find the texture file, and replaced everything with pinkness. While similar i doubt its related to ur problem (as we know teh cause and solution and it dont fix ur black problem!)
Also system specs might be usefull.
aGorm
bah, I'm getting the same crap with Fizzy Lakes now, the minimap is good, but the ground is baically black except for the sand and snow (which are naturally bright colors). Since the sand and snow do show up afterall, I'm inclined to think that it might be a gamma-problem, w/ my minimap rendering normally, but the actual map having a very strong dark "correction" to it.

Full Size image
For the moment, I'm just using a rip from XantheTerra for my lighting:

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For the moment, I'm just using a rip from XantheTerra for my lighting:
Code: Select all
FogColor=0.8 0.75 0.6;
FogStart=0.02;
CloudColor=0.9 0.9 0.9;
SkyColor=0.1 0.15 0.7;
SunColor=1.0 1.0 1.0;
CloudDensity=0.55;
...
GroundAmbientColor=1 0.8 0.6; //ambient (non sun lit) color of ground (and grass trees etc)
GroundSunColor=1 1 1; //color of ground where fully sun lit (added to ambient)
GroundShadowDensity=0.8; //how far from the non shadowed to the ambient color stuff in shadow will go
I finally figured it out! It turns out I did not download the previous mapping tools and so the MapConv was missing some files, and looking at the mapConv output tipped me off. Thank you guys a lot. It also turns out that I had a white background for my metal map, though I don't know how much of a problem that actually was.
thanks for all your help.
thanks for all your help.
If you use a detail tex make sure its light otherwise it will make your map dark. Heres what the detail tex can do so be careful with it.
http://www.maj.com/gallery/3dbricks/TASPRING/mmsc01.png
By the way if you include the mini.dds file that mapconv outputs with the map, it will have water on the minimap like shown in the pic above.
http://www.maj.com/gallery/3dbricks/TASPRING/mmsc01.png
By the way if you include the mini.dds file that mapconv outputs with the map, it will have water on the minimap like shown in the pic above.
Last edited by TA 3D on 07 Jan 2006, 22:51, edited 1 time in total.