Creating a really huge map
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- DarkOppressor
- Posts: 59
- Joined: 14 Mar 2006, 07:53
Creating a really huge map
So, I'm trying to create a map that is 64x32. As best as I can tell, Spring supports maps up to 64x64, so that shouldn't be a problem, right?
The texture map bitmap needs to be 32768x16384, which is causing me some problems. I've got it all ready to go in GIMP (takes minutes to load, though, heh), but I can't save it as a .bmp file. Anyone happen to know a way to do this? My guess is that a .bmp of this size might be larger than my OS's maximum filesize, but that is just a guess. I managed to save a .png of the image, but that doesn't really help me. I'm using Mapconv 2.4. Is there any way to get it to load something other than .bmp?
Has anyone else tackled this? Any suggestions?
The texture map bitmap needs to be 32768x16384, which is causing me some problems. I've got it all ready to go in GIMP (takes minutes to load, though, heh), but I can't save it as a .bmp file. Anyone happen to know a way to do this? My guess is that a .bmp of this size might be larger than my OS's maximum filesize, but that is just a guess. I managed to save a .png of the image, but that doesn't really help me. I'm using Mapconv 2.4. Is there any way to get it to load something other than .bmp?
Has anyone else tackled this? Any suggestions?
Re: Creating a really huge map
Mapconv 2.4 will crash on 32*32 and larger, use mother's old mapconv. Also, save it as a jpeg of a few hundred megabytes.
- DarkOppressor
- Posts: 59
- Joined: 14 Mar 2006, 07:53
Re: Creating a really huge map
Will this one work: http://springfiles.com/spring/tools/map ... lines-hack? It says it is version 0.5.Beherith wrote:Mapconv 2.4 will crash on 32*32 and larger, use mother's old mapconv. Also, save it as a jpeg of a few hundred megabytes.
And I can use jpegs? That would certainly help!
- DarkOppressor
- Posts: 59
- Joined: 14 Mar 2006, 07:53
Re: Creating a really huge map
Sweet! Saving a jpeg now! And saving... and saving...
- DarkOppressor
- Posts: 59
- Joined: 14 Mar 2006, 07:53
Re: Creating a really huge map
Bummer! I can't get GIMP to save the image as a jpeg either. Are there any other image formats mapconv will work with? I was able to save it as a png.
Re: Creating a really huge map
Use jpeg, try photoshop or imagemagick (free) to convert to jpg.
Mapconv might work with png, worth a try.
Mapconv might work with png, worth a try.
- DarkOppressor
- Posts: 59
- Joined: 14 Mar 2006, 07:53
Re: Creating a really huge map
I'll try using the png tomorrow, and then try using ImageMagick. I actually downloaded that very program earlier tonight, and attempted to convert a png to a bmp without success. Although, I say without success, but I bet I was still using mapconv 2.4 at the time. ImageMagick did create a bmp and tell me it succeeded, but I thought it was lying since it didn't work. I will try that file tomorrow first.
Now, it is 1000 hours and I should probably go to sleep...
Now, it is 1000 hours and I should probably go to sleep...
Re: Creating a really huge map
1000 hours probably means it is hung up
Re: Creating a really huge map
sigh.. its doable.. the problem starts with getting the map image together...
you need grouts image stitcher, which will convert alot of smaller bmps (small- who are we kidding, they will be big like maps themselves) into one big monster bmp (or png, or something)
Then you need a tool that converts the whole thing, without attempting to open or preview it. Line by line.
I used easy graphic converter.. it worked fine. I regret nothing*.
*nothing=can in picassoish mean "sheading tears over wasted hours for unplayable maps, while i could have been workin on mod, already."
you need grouts image stitcher, which will convert alot of smaller bmps (small- who are we kidding, they will be big like maps themselves) into one big monster bmp (or png, or something)
Then you need a tool that converts the whole thing, without attempting to open or preview it. Line by line.
I used easy graphic converter.. it worked fine. I regret nothing*.
*nothing=can in picassoish mean "sheading tears over wasted hours for unplayable maps, while i could have been workin on mod, already."
Re: Creating a really huge map
The trench was a cool map!
Re: Creating a really huge map
Imagemagick lies very rarely btw, so may be worth double checking.
Re: Creating a really huge map
Just a heads up. You might run out if RAM while loading your map in game. This happened to me quite a bit when I was making giant maps.
Re: Creating a really huge map
Still, whatfor? Please open the game (yeah, there is game that usese or ignores those hardworked maps) and look what maps gets played- size doesent equal beauty, doesent equal fun. Its better for the self to produce stuff people play... make a dsd version, that beats everything there ever was.. people would play map!s
Its the usual teenage road to supersize everything, the robots, the guns, cars, because you yourself might feel small. Fuck this shit, you are big already, now its time to get best, by mastering something a master created.
And some of the artstuff i dont regret. Maybee should make a bonsai map.. how small can i get
Its the usual teenage road to supersize everything, the robots, the guns, cars, because you yourself might feel small. Fuck this shit, you are big already, now its time to get best, by mastering something a master created.
And some of the artstuff i dont regret. Maybee should make a bonsai map.. how small can i get

Re: Creating a really huge map
Small maps are fun to make too. trying to make something interesting on an 8x8 canvas is like a mind game of sorts.
Re: Creating a really huge map
A 32bit 32768x16384 bitmap will need something like 2 GB memory.
Even if you save it as .jpg it will only decrease the file size on the harddisk. When a program opens the file and unpacks it into RAM it will be the same size. Unless the program does not read the whole file at once but in chunks.
Even if you save it as .jpg it will only decrease the file size on the harddisk. When a program opens the file and unpacks it into RAM it will be the same size. Unless the program does not read the whole file at once but in chunks.
Re: Creating a really huge map
So what game are you making this for?
Re: Creating a really huge map
So you sayin, the bigger the map, the moar it is to show of what machine you got? Pimp my png? Gota have some Gigabling to show those dsd under the northbridge suckers whos the man.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Creating a really huge map
Thanks for this concise explanation. I had the hardest time explaining why 2 mb on disk size of jpg image didn't matter when it comes to actually putting it in memory.knorke wrote:A 32bit 32768x16384 bitmap will need something like 2 GB memory.
Even if you save it as .jpg it will only decrease the file size on the harddisk. When a program opens the file and unpacks it into RAM it will be the same size. Unless the program does not read the whole file at once but in chunks.
I knew what was going on but couldn't figure out how to explain it.
- DarkOppressor
- Posts: 59
- Joined: 14 Mar 2006, 07:53
Re: Creating a really huge map
smoth: By 1000 hours, I meant 10:00 AM
.
PicassoCT: Thanks for the tip, I was thinking I might have to write something to do just that. I'll check out Easy Graphic Converter.
Beherith: I tried that bmp that ImageMagick made for me, and mapconv said: "Errenous (sic) dimensions for heightmap image." All of the dimensions check out. Since mapconv gets the texture map dimensions from the texture image, I am guessing that mapconv isn't reading the texture image correctly.
oksnoop2: If I can get this working, I will find out! :-D
knorke: I know, but hard drive space is the problem (I think). GIMP won't save the image in some formats, but will in others, which leads me to think it might just be some hard filesize limit.
Johannes: None specifically, but I mostly play BA, I suppose.
And to anyone telling me what to do with my own computer: I'll do as I please, and I couldn't care less if you want to play my map.
EDIT: Ah, and I just noticed that when mapconv is loading the texture map, it pops up an error saying "Unknown DIB file format."

PicassoCT: Thanks for the tip, I was thinking I might have to write something to do just that. I'll check out Easy Graphic Converter.
Beherith: I tried that bmp that ImageMagick made for me, and mapconv said: "Errenous (sic) dimensions for heightmap image." All of the dimensions check out. Since mapconv gets the texture map dimensions from the texture image, I am guessing that mapconv isn't reading the texture image correctly.
oksnoop2: If I can get this working, I will find out! :-D
knorke: I know, but hard drive space is the problem (I think). GIMP won't save the image in some formats, but will in others, which leads me to think it might just be some hard filesize limit.
Johannes: None specifically, but I mostly play BA, I suppose.
And to anyone telling me what to do with my own computer: I'll do as I please, and I couldn't care less if you want to play my map.
EDIT: Ah, and I just noticed that when mapconv is loading the texture map, it pops up an error saying "Unknown DIB file format."