Team coloured nanospray

Team coloured nanospray

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Lord_Hector
Posts: 34
Joined: 27 May 2011, 17:49

Team coloured nanospray

Post by Lord_Hector »

Everybody loves it, it is just better than regular nanospray. Why would it be off by default.

Sorry for not very interesting thread but I hate to think of all the newbs playing their games with the default (green?) coloured nanospray :|

I really think this setting should be on by default and my opinion is is obviously very important.

Post here if you agree otherwise go away
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Team coloured nanospray

Post by PicassoCT »

here if you agree otherwise go away

pink spray for the nubs welcome...;)


Gota scare off the few ota fans that find us now that we have forbs evocrowd pouring in..
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: Team coloured nanospray

Post by FLOZi »

All nanospray should be removed from the engine and replaced with lua.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Team coloured nanospray

Post by PicassoCT »

They were not using nanos in 44? That is a souprise
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: Team coloured nanospray

Post by Wombat »

i dont think it matters for anyone except u.

can i stay tho ?
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Lord_Hector
Posts: 34
Joined: 27 May 2011, 17:49

Re: Team coloured nanospray

Post by Lord_Hector »

yes another good point from picasso

keeping this crappy default nanospray is just because of ota but the aim is to move away from ota now is it not?

no go away wombat and ur wrong, it matters for all those newbs who are suffering with the ugly green nanospray when they could be bathing in a rainbow of beautiful nano particles and they dont even know it
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: Team coloured nanospray

Post by Wombat »

dunno how is pink or red more 'beautiful' for anyone (well actually there might be THAT kind of ppl)
the aim is to move away from ota now is it not?
no, u are wrong. aim is to remove OTA ip. so u r doing it wrong.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Team coloured nanospray

Post by smoth »

FLOZi wrote:All nanospray should be removed from the engine and replaced with lua.
+1
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: Team coloured nanospray

Post by Wombat »

any particular reason except 'its ancient'?
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Lord_Hector
Posts: 34
Joined: 27 May 2011, 17:49

Re: Team coloured nanospray

Post by Lord_Hector »

explain to me how 'lua' (a programming language) is a replacement to nanoparticles

also u all forgot to add that u agree with my suggestion so u can just go away now
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Team coloured nanospray

Post by smoth »

Wombat wrote:any particular reason except 'its ancient'?
Just less crap cluttering the engine really. Not only would luafication allow games to configure it, say like making the nanos square like in ota. It could also allow for more creative control of the visual style used in the nano spray(imagine lasers or say in the case of cursed BLOOD SPRAY) etc. The idea is that it allows games to use their own version while reducing engine complexity.

Hector I am ignoring your posts. You assert that it looks better, I don't agree. You are trying to force your own sense of visual style on the game makers who can actually set team color nano mod side. Now if that setting is ignored, well that is something else. What about games that don't want that, say KP? You are forcing an engine level change without consideration for the variety of projects which use this. Something I think is typical of you. So forgive me if I don't feel like addressing your view but I am still unsure if I take you seriously or regard you as a troll. Considering your avatar is a guy who killed himself I find you in poor taste and feel disinclined to talk to you.
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: Team coloured nanospray

Post by Wombat »

Considering your avatar is a guy who killed himself I find you in poor taste and feel disinclined to talk to you.
loooooooooooooooool, rly ? now thats sick, even for a internet standards, whats his name ?

also nanospray, next to building wireframe, are basicly the only things that keeps the spirit of ota, leave fugly nano spray alone! (models are going to be changed so...)
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Team coloured nanospray

Post by smoth »

Wombat wrote:loooooooooooooooool, rly ? now thats sick, even for a internet standards, whats his name ?
This is pretty newfag of you.. Google anhero. This is old stuff man... you should know this meme.
Wombat wrote:also nanospray, next to building wireframe, are basicly the only things that keeps the spirit of ota, leave fugly nano spray alone! (models are going to be changed so...)
Umm luafication means you could make it actually like it looked in TA. Spring nano's look nothing like OTA.
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Team coloured nanospray

Post by Wombat »

you should know this meme.
fact i dont know these actually makes me a better person i think.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Team coloured nanospray

Post by smoth »

as much as you troll, it makes you a lazy troll.
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Lord_Hector
Posts: 34
Joined: 27 May 2011, 17:49

Re: Team coloured nanospray

Post by Lord_Hector »

smoth wrote:What about games that don't want that, say KP? You are forcing an engine level change without consideration for the variety of projects which use this.
Where's that chart which shows something like 60% BA, 25% ZK, 10% XTA, 5% Other (approximately)

I'm sure you can do that maths that 95% > 5%. I hate to break it to you Smoth but the majority of Spring users do not care about crappy mods like um... Gundam!

I rest my case. Make team coloured nanospray an option which is on by default.

User was warned for this post/topic. -Beherith
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Team coloured nanospray

Post by knorke »

this thread sucks on many levels.
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