OTAI 1.04 - Page 2

OTAI 1.04

Here is where ideas can be collected for the skirmish AI in development

Moderators: hoijui, Moderators

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alaney3
Posts: 19
Joined: 26 Nov 2005, 16:09

OTAI 1.05 using XTA V0.66

Post by alaney3 »

I tryed again on 3 other maps OTAI by its self and with AAI playing XTA v.66 and it contiuned to give me sync errors and hog the CPU , but it doesent start this intill aprox 30 minutes into a game them it is unplayable.
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

I noticed that sometimes, this cpu hogging stopps after you have endured it for 5 minutes or so, and for the rest of the game it proceeds smoothly.
Chocapic
Posts: 556
Joined: 16 Oct 2005, 03:35

Post by Chocapic »

its very weird, but ive noticed that if u pause it doesnt help but if u unpause it it'll come to life within a certain time ( but at this time the cpu hogs are already quite frequent).
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Veylon
AI Developer
Posts: 174
Joined: 21 Sep 2005, 19:45

Post by Veylon »

Hmm... There seem to be a lot of complaints about the CPU Hogging. That might have to do with the logging. I'll try to cut it down and see what else I can do about it for v1.07.
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