CORE UNITS NEEDS REDESING ! ! ! - Page 3

CORE UNITS NEEDS REDESING ! ! !

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

join in and redesing some units ?

I WILL !
12
32%
I WONT !
17
46%
i dont care abaut the stupid core
8
22%
 
Total votes: 37

User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

My core commander..... um.... well it's prettier. i made it. so there. >_>
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

Necromancy! what kind of an unholy plot to raise your postcount is this?!
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FolCan
Posts: 190
Joined: 23 Apr 2005, 09:39

Post by FolCan »

is there even post count on these fourms
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Yes but it was hidden after alantai went rabid.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

FizWizz wrote:Necromancy! what kind of an unholy plot to raise your postcount is this?!
I think it's the kind of unholy plot to raise his postcount that end's up raising his postcount...
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

^^ postcount spam swift tbh
this post too : P
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Weaver
Posts: 644
Joined: 07 Jul 2005, 21:15

Post by Weaver »

FolCan wrote:is there even post count on these fourms
Memberlist >sort "postcount" >order "descending"
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

And upon looking at the page you'll see AF at the very top in the n# 1 slot.

Postcounts where hidden by SJ/Jouninkomiko/Fnordia (forgotten whcih one) because of the mass hysteria voer ym amazingly high post count comapred ot everybody else. A few flames and several threads about itaswell as a runnign joke somewhere lead to it all beign hidden.

That and I forgot to do ym post count forecasts like I sued todo, with pie charts and analysis'
User avatar
Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

AF wrote:A few flames and several threads about itaswell as a runnign joke somewhere lead to it all beign hidden.
And the introduction of the off-topic part of the forum. The discription hasn't been changed since then.
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

AF wrote:And upon looking at the page you'll see AF at the very top in the n# 1 slot.

Postcounts where hidden by SJ/Jouninkomiko/Fnordia (forgotten whcih one) because of the mass hysteria voer ym amazingly high post count comapred ot everybody else. A few flames and several threads about itaswell as a runnign joke somewhere lead to it all beign hidden.

That and I forgot to do ym post count forecasts like I sued todo, with pie charts and analysis'

Oh
My
God


Where is that alantai translator when I need it?
User avatar
Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

It's still there, hoewever, I think It doesn't work on most computers (including mine) becouse the install file refuses to install the alias of the database. I must be off learning to use MySQL or so.
http://spring.clan-sy.com/phpbb/viewtopic.php?t=3066
User avatar
Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Im so used to your typing, I didnt even notice the mistakes. Scary...

Ill help redesign thr units if you want i guess.
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

I just try to imagine how AF raped the compiler when i write code that way...

No wonder his AI crashes like crazy every 5 minutes...
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

v0.29 is 100% stable disregarding the commander capture bgu whcih masse will test shortly
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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

At least AF is trying :P

Something more that just sitting and bitching.
*Shrugs.*
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

See AI forum, and nah when i code I have time to type slowly, giving me 100% accuracy
disciplus
Posts: 20
Joined: 03 May 2005, 23:46

Post by disciplus »

I've made a new design for the Core commander, for an animation.

But It's a very high poly model, and it's impossible to use this version in a game.
Image

And in action...

http://axvaude.free.fr/gfx/animations/1fstcontact.mov
User avatar
jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

:shock: :shock: :shock:
That's like cgtalk gallery kind of quality !

You might want to put it in a LOD tool and then in nvidia melody so you can make a normal map for it...

How many polygons?
Chocapic
Posts: 556
Joined: 16 Oct 2005, 03:35

Post by Chocapic »

:shock: :shock: its freaking perfect, quality is just outstanding..
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Cyberwal
Posts: 149
Joined: 31 Jan 2006, 14:42

Post by Cyberwal »

I'm kinda used to the commander looking more 'massive' somehow. That model IS really cool though
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